Witch Doctor passives

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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Witch Doctor Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.

Mana Regeneration
Regenerate 2% of maximum Mana per second.

  • Enabled at level: 3


Mind and Body
Regenerate 20% life per minute.

  • Enabled at level: 3


Spiritual Attunement
Increase maximum Mana by 20%.

  • Enabled at level: 3


Care of the Master
Increase the hit points of pets by 60%.

  • Enabled at level: 6


Quickening
Increase casting speed by 10%.

  • Enabled at level: 6


Spirit Vessel
Health Globes provide 10% of maximum Mana when picked up.

  • Enabled at level: 6


Aggression
Increases attack by 20%.

  • Enabled at level: 12


Superior Skill
Increases precision by 20%.

  • Enabled at level: 12


Expert Defense
Increases defense by 20%.

  • Enabled at level:


Toughness
Increases vitality by 20%.

  • Enabled at level: 12


Death Pact
When the Witch Doctor has under 35% hit points, damage taken is reduced by 20%.

  • Enabled at level: 18


Leader of the Pack
Increases damage dealt by Zombie Dogs by 6%.

  • Enabled at level: 18


Ritual of Blood
30% of Mana costs for skills is taken from life instead.

  • Enabled at level: 18


Ferocity
Increases pet damage dealt by 40%.

  • Enabled at level: 24


Plagued
Increases Animal and Plague skill damage by 20%.

  • Enabled at level:


Rituals
Increases damage by 15% of hit points.

  • Enabled at level: 24


Zombie Master
Increases Zombie skill damage by 20%.

  • Enabled at level: 24


Reference