Intimidation
Intimidation is a rune effect in Mantra of Conviction, a Mantra-type Monk skill.
This rune effect retains the base skill function, and adds a debuff to enemies in range so they deal 10% less damage.
Skill Rune Effects[edit | edit source]
See the Mantra of Conviction rune effects article for thorough coverage of all the rune effects in this skill, including screenshots, videos, and strategy tips.
Name | Level | Description |
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<skill subcat="Mantras" class="Monk">Mantra of Conviction</skill> <skill class="Monk" rune="Intimidation">Mantra of Conviction</skill>
Media[edit | edit source]
Screenshots and videos will be added post-release.
Development[edit | edit source]
Prior to the February 2012 skill and rune system reworking, this rune effect was granted by the Alabaster Rune, which created the following effect:
Intimidation |
[e] Enemies affected by Mantra of Conviction inflict 45% less damage. |
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |