Spike Trap
Spike Trap is a Devices Demon Hunter skill unlocked at Level 17. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage to any target in contact. The damage is dealt steadily over time, so keeping an enemy atop the blades, via stun or positioning, will greatly increase the damage taken.
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[hide]Background[edit | edit source]
The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.
Skill Rune Effects[edit | edit source]
See the Spike Trap rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Name | Level | Description |
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<skill class="DemonHunter">Spike Trap</skill> <skill class="DemonHunter" rune="Echoing Blast">Spike Trap</skill> <skill class="DemonHunter" rune="Sticky Trap">Spike Trap</skill> <skill class="DemonHunter" rune="Long Fuse">Spike Trap</skill> <skill class="DemonHunter" rune="Lightning Rod">Spike Trap</skill> <skill class="DemonHunter" rune="Scatter">Spike Trap</skill>
Skill Design[edit | edit source]
The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the Wizard's Hydra, you can only have a set number of traps active at any time.
Synergies[edit | edit source]
The following Demon Hunter passives provide a benefit to Spike Trap, runed or not:
Name | Level | Description |
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<skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Numbing Traps</skill> <skill class="DemonHunter">Custom Engineering</skill>
Development[edit | edit source]
Spike Trap was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. Wyatt Cheng had this to say about it[1]:
Beta[edit | edit source]
Skill tiers were removed shortly before the beta started in September 2011, and Spike Trap became a level 14 skill, but was soon changed to level 16. The skill system was once again overhauled for the Beta Patch 13, and Spike Trap was classified as a Devices skill and moved to level 17.
Media[edit | edit source]
Spike Trap can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
- BlizzCon 2010 Gameplay Panel Transcript
- BlizzCon 2010 Demon Hunter PvM Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Demon Hunter Skills and Their Rune Effects — IncGamers 6th Sep 2011
- Demon Hunter Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |