Energy Tap
Energy Tap is a rune effect in [Energy Armor]], a Utility Wizard skill.
- This is an Armor spell. Only one Armor spell can be active at a time.
This rune effect entirely reverses the usual Energy Shield effect, adding (instead of subtracting) 20 points from the maximum Arcane Power. The default is 100 AP, so this will take a Wizard up to 120, barring other equipment or skills modifying that figure.
Skill Rune Effects[edit | edit source]
Refer to the Energy Armor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
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<skill subcat="Armor spell" class="Wizard">Energy Armor</skill> <skill class="Wizard" rune="Energy Tap">Energy Armor</skill>
Media[edit | edit source]
Screenshots and movies will be added post-release.
Development[edit | edit source]
Prior to the skill revision in February 2012, this rune effect was enabled by the Indigo Rune, granting the following effect with a level 7 runestone:
Energy Tap |
[e] Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active. |
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |