Pinpoint Barrier
Pinpoint Barrier is a rune effect in [Energy Armor]], a Utility Wizard skill.
- This is an Armor spell. Only one Armor spell can be active at a time.
This rune effect grants a 5% bonus to critical hit chance while Energy Armor is active. Note that various rune effects, skill bonuses, and some item bonuses only trigger on critical hits, so this effect should be paired with those. Using it with equipment that increases critical hit damage is also a good idea.
Skill Rune Effects[edit | edit source]
Refer to the Energy Armor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
---|
<skill subcat="Armor spell" class="Wizard">Energy Armor</skill> <skill class="Wizard" rune="Pinpoint Barrier">Energy Armor</skill>
Media[edit | edit source]
Screenshots and movies will be added post-release.
Development[edit | edit source]
Prior to the skill revision in February 2012, this rune effect was enabled by the Alabaster Rune, granting the following effect with a level 7 runestone:
Pinpoint Barrier |
[e] Also increases your Precision by 40% while Energy Armor is active. |
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |