Difference between revisions of "Passive skill"

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* [http://www.diii.net/blog/comments/diablo-iii-skill-trees-innovative-overhaul/ Skill Tree Overhaul]
 
* [http://www.diii.net/blog/comments/diablo-iii-skill-trees-innovative-overhaul/ Skill Tree Overhaul]
 
* [http://diablo.incgamers.com/blog/comments/diablo-3-has-no-passive-skills/ No more passive skills?]
 
* [http://diablo.incgamers.com/blog/comments/diablo-3-has-no-passive-skills/ No more passive skills?]
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Aug 2011
+
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=8009022#post8009022 HardRock's Monk Passive Skills] -- IncGamers 6th Sep 2011
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009110#post8009110 HardRock's Demon Hunter Passive Skills] -- IncGamers 6th Sep 2011
  
  

Revision as of 17:50, 11 September 2011

Passive skills are skills that add bonuses, usually modifying other skills, that work all the time. They boost overall stats, or modify other skills, but are not used directly.

For instance, an active skill would be one that shot a Fireball. A passive skill would add say, +50% damage to all Fire Skills. Passive skills differ slightly from buffs, which can be very similar bonuses, but with a fixed duration.

In 2010 Blizzard announced that due to recent game changes, there were no longer any passive skills in the Diablo III skill trees. Passive skills remained in the game, but as was revealed at BlizzCon 2010, they were accessed via the traits system. [1] [2]

In July 2011 Blizzard announced that the traits system had been revamped and turned back into a passive skills system.

See the various class skills pages for more details.


Description

Passive skills are not used directly for attacks, and tend to provide bonuses to numerous other skills, or add percentages to damage, to hit, defense, resistances, and other useful stats. Some effects also comes from passive skills, such as activating a bonus under special circumstances, such as a critical hit, or being hit.

Passive skills are often as or more important than some active skills, but usually receive less attention since they are not flashy or obvious in their effects. An example is making the possibility

Passive skills seldom possess synergistic properties. Passive skills are not signature skills.


Passive Skills Master List

An alphabetical listing of all known passive skills. There were 64 traits seen at the July 2011 Press Event, and 1 more was revealed shortly after. However, the passives list was completely overhauled for the beta.

Template:Passive skill header

IconAnimosity.png

Animosity is a Barbarian passive skill unlocked at Level 27, which increases Fury generation and maximum Fury.




Description

Name Level Description

<skill class="Barbarian">Animosity</skill>


Synergies

While Animosity doesn't affect any Barbarian skill directly, all Fury Spending skills can be cast more often with this passive in effect.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Animosity was first revealed in the July 2011 Press Event with a listed level of 1 (presumably so players could try it out from the beginning).

Beta

The beta started in September 2011, and Animosity was moved to level 19. When passives were reorganized for Beta Patch 14, Animosity was moved up to level 27.


References


IconArcaneDynamo.png

Arcane Dynamo is a Wizard passive skill unlocked at Level 29, which powers up the Wizard's next non-signature spell by using Signature spells.




Description

Name Level Description

<skill class="Wizard">Arcane Dynamo</skill>


Synergies

Signature spells are required to gain Flashes of Light.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Arcane Dynamo was not seen until it showed up in the Diablo III beta as a level 28 passive. For the Beta Patch 13, it became a level 29 skill, and when passives were reorganized for Beta Patch 14, Arcane Dynamo was moved up to level 55.


References


IconArchery.png

Archery is a Demon Hunter passive skill unlocked at Level 30, which grants bonuses to attacks made by bows or crossbows (bonuses are based on the weapon type of your main hand).




Description

Name Level Description

<skill class="DemonHunter">Archery</skill>


Synergies

Every damage dealing Demon Hunter attack benefits from Archery.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Archery was first revealed in the July 2011 Press Event. It had a listed level of 6, which was clearly temporary since passives aren't available until level 10.

Beta

The beta started in September 2011, and Archery was moved to level 20. It became a level 22 passive for Beta Patch 13, and when passives were reorganized for Beta Patch 14, Archery was moved up to level 30.


References


IconAstralPresence.png

Astral Presence is a Wizard passive skill unlocked at Level 24, which increases maximum Arcane Power and Arcane Power regeneration.




Description

Name Level Description

<skill class="Wizard">Astral Presence</skill>


Synergies

No synergies with any active skills or other Wizard passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Astral Presence was first revealed in the July 2011 Press Event as a level 20 passive.

Beta

When the beta started in September 2011, Astral Presence was dropped to level 19. For Beta Patch 13, it was dropped again to level 18. When passives were reorganized for Beta Patch 14, Astral Presence was moved up to level 24.


References


IconBallistics.png

Ballistics is a Demon Hunter passive skill unlocked at Level 55, which increases damage dealt by Rockets.




Description

Name Level Description

<skill class="DemonHunter">Ballistics</skill>


Synergies

This Passive should boost damage from:

  1. The Sentry's rockets when using the Spitfire Turret rune.
  2. Rapid Fire's rockets when using the Fire Support rune.
  3. Strafe's rockets when using the Rocket Storm rune.
  4. Multishot's rockets when using the Arsenal rune.
  5. Cluster Arrow's rockets when using the Shooting Stars rune.

Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Ballistics was first revealed in the July 2011 Press Event as a level 24 passive.

Beta

The beta started in September 2011, and Ballistics was moved to level 30. When passives were reorganized for Beta Patch 14, Ballistics was moved up to level 55 and heavily nerfed: damage increase was reduced from 100% to 50%.


References


IconBeaconYtar.png

Beacon of Ytar is a Monk passive skill unlocked at Level 35, which removes the cooldown on three of the Monk's combos, but at an increased Spirit cost.




Description

Name Level Description

<skill class="Monk">Beacon of Ytar</skill>


Synergies

No synergies with any active skills or other Monk passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Beacon of Ytar was not seen until it showed up in the Diablo III beta as a level 30 passive, but was later replaced by the Combination Strike passive skill. When passives were reorganized for Beta Patch 14, Beacon of Ytar was reintroduced as a level 35 passive.


References


IconBerserkerRage.png

Berserker Rage is a Barbarian passive skill unlocked at Level 20, which increases the Barbarian's damage when he is full of Fury.




Description

Name Level Description

<skill class="Barbarian">Berserker Rage</skill>


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Berserker Rage was first revealed in the July 2011 Press Event with a listed level of 1 (presumably so players could try it out from the beginning).

Beta

The beta started in September 2011, and Berserker Rage was moved to level 17. When passives were reorganized for Beta Patch 14, Berserker Rage was moved up to level 20.


References


IconBloodthirst.png

Bloodthirst is a Barbarian passive skill unlocked at Level 24, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional leech-skill.




Reaper of Souls Change

This skill is set for a big change/nerf in Reaper of Souls. Datamined information tells of its future:[3]

Bloodthirst: Each point of Fury spent heals you for 165 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus.

This is part of RoS' across-the-board change to healing, which is almost entirely removing Life Steal from the game, whether it comes from skills or item bonuses.


Current Description

One of the many powerful Barbarian passive skills, Bloodthirst provides a passive Life Steal bonus no other class can match. (Other classes can add Life Steal with specific skills, but never via a full time passive.) This skill makes things much easier for the Barbarian's survival and can open up more gear options, since Barbs can obtain Life Steal from this, or from their Mighty Belts, while all other classes can only get Life Steal from weapons.

Name Level Description

<skill class="Barbarian">Bloodthirst</skill>


Synergies

There are no direct synergies with any active skills or other Barbarian passives. However all skills that boost damage boost the effectiveness of Life Steal, and the Barbarian has a number of those.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a trait. For the July 2011 Press Event, it had a listed level of 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.


Beta

The beta started in September 2011, and Bloodthirst was moved to level 10. When passives were reorganized for Beta Patch 14, Bloodthirst was moved up to level 24.


Previous Versions


In Other Games

Players familiar with Diablo II (or WarCraft II or DotA) will recognize that this skill provides lifesteal. However, in Diablo II most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits.


References


IconBlur.png

Blur is a Wizard passive skill unlocked at Level 10, which reduces the damage taken from melee attacks.




Description

Name Level Description

<skill class="Wizard">Blur</skill>


Design

Most Wizards wish to kill from a distance and avoid ever taking melee damage. As such this passive seems more designed for emergency use, or for a battle mage.


Synergies

No synergies with any active skills or other Wizard passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. When traits were changed back to passive skills in early 2011, Blur was moved directly from a level 19 trait to a level 10 passive.

Beta

The beta started in September 2011, and Blur was moved to level 25. When passives were reorganized for Beta Patch 14, Blur was moved back to level 10.

Previous Versions

See the traits page for more details on previous versions of this and many other passive skills.


References


Template:Skill navbox Diablo IIIBoon of Bul-Kathos Brawler Brooding Care of the Master Chant of Resonance Cull the Weak Custom Engineering Death Pact Evocation Exalted Soul Ferocity Fleet Footed Fundamentals Galvanizing Ward Glass Cannon Grenadier Guiding Light Hot Pursuit Illusionist Inspiring Presence Juggernaut Leader of the Pack Mana Regeneration Mind and Body Near Death Experience No Escape One With Everything Pacifism Perfectionist Plagued Pound of Flesh Power Hungry Prodigy Relentless Resolve Ritual of Blood Rituals Ruthless Seize the Initiative Sharp Shooter Sixth Sense Spirit Vessel Spiritual Attunement Steady Aim Superstition Temporal Flux The Guardian's Path Thrill of the Hunt Tough As Nails Transcendence Unforgiving Unstable Anomaly Vengeance Virtuoso Weapons Master Zombie Master |}


Development

At BlizzCon 2008, there were far more passive than active skills in the three character trees, bit it changed in May 2009 and was shown with more detail at BlizzCon 2009.

Over time the number of passive skills were reduced, and as of Blizzcon 2009 there were about 35 skills for the Wizard, Witch Doctor, and Barbarian, with around a dozen of those passive.

The first big change came in 2010, when the skill trees were completely overhauled, more active skills were introduced, and all of the passive skills were removed. Removed from the skill trees, not from the game, they were turned into the traits system.

The second big change came in July 2011, when passive skills were re-introduced into the game and the traits were removed.


References


Template:Skill navbox Diablo III