Difference between revisions of "Passive skill"
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{{Passive skill header}} | {{Passive skill header}} | ||
− | |||
{{:Animosity}} | {{:Animosity}} | ||
+ | {{:Arcane Dynamo}} | ||
{{:Archery}} | {{:Archery}} | ||
{{:Astral Presence}} | {{:Astral Presence}} | ||
− | |||
{{:Ballistics}} | {{:Ballistics}} | ||
+ | {{:Beacon of Ytar}} | ||
{{:Berserker Rage}} | {{:Berserker Rage}} | ||
− | |||
{{:Bloodthirst}} | {{:Bloodthirst}} | ||
{{:Blur}} | {{:Blur}} | ||
{{:Boon of Bul-Kathos}} | {{:Boon of Bul-Kathos}} | ||
{{:Brawler}} | {{:Brawler}} | ||
+ | {{:Brooding}} | ||
{{:Care of the Master}} | {{:Care of the Master}} | ||
− | {{: | + | {{:Chant of Resonance}} |
− | {{: | + | {{:Cull the Weak}} |
+ | {{:Custom Engineering}} | ||
{{:Death Pact}} | {{:Death Pact}} | ||
− | {{: | + | {{:Evocation}} |
{{:Exalted Soul}} | {{:Exalted Soul}} | ||
− | |||
{{:Ferocity}} | {{:Ferocity}} | ||
− | {{: | + | {{:Fleet Footed}} |
− | {{: | + | {{:Fundamentals}} |
− | {{: | + | {{:Galvanizing Ward}} |
− | |||
{{:Glass Cannon}} | {{:Glass Cannon}} | ||
+ | {{:Grenadier}} | ||
+ | {{:Guiding Light}} | ||
{{:Hot Pursuit}} | {{:Hot Pursuit}} | ||
+ | {{:Illusionist}} | ||
{{:Inspiring Presence}} | {{:Inspiring Presence}} | ||
− | |||
{{:Juggernaut}} | {{:Juggernaut}} | ||
− | |||
− | |||
{{:Leader of the Pack}} | {{:Leader of the Pack}} | ||
{{:Mana Regeneration}} | {{:Mana Regeneration}} | ||
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{{:Near Death Experience}} | {{:Near Death Experience}} | ||
{{:No Escape}} | {{:No Escape}} | ||
− | {{: | + | {{:One With Everything}} |
− | {{: | + | {{:Pacifism}} |
+ | {{:Perfectionist}} | ||
{{:Plagued}} | {{:Plagued}} | ||
{{:Pound of Flesh}} | {{:Pound of Flesh}} | ||
− | {{: | + | {{:Power Hungry}} |
+ | {{:Prodigy}} | ||
{{:Relentless}} | {{:Relentless}} | ||
− | {{: | + | {{:Resolve}} |
− | |||
{{:Ritual of Blood}} | {{:Ritual of Blood}} | ||
{{:Rituals}} | {{:Rituals}} | ||
{{:Ruthless}} | {{:Ruthless}} | ||
+ | {{:Seize the Initiative}} | ||
+ | {{:Sharp Shooter}} | ||
+ | {{:Sixth Sense}} | ||
{{:Spirit Vessel}} | {{:Spirit Vessel}} | ||
{{:Spiritual Attunement}} | {{:Spiritual Attunement}} | ||
− | {{: | + | {{:Steady Aim}} |
− | |||
− | |||
{{:Superstition}} | {{:Superstition}} | ||
{{:Temporal Flux}} | {{:Temporal Flux}} | ||
− | {{: | + | {{:The Guardian's Path}} |
+ | {{:Thrill of the Hunt}} | ||
{{:Tough As Nails}} | {{:Tough As Nails}} | ||
− | {{: | + | {{:Transcendence}} |
{{:Unforgiving}} | {{:Unforgiving}} | ||
− | {{:Unstable | + | {{:Unstable Anomaly}} |
− | {{: | + | {{:Vengeance}} |
− | {{: | + | {{:Virtuoso}} |
{{:Weapons Master}} | {{:Weapons Master}} | ||
− | |||
{{:Zombie Master}} | {{:Zombie Master}} | ||
|} | |} | ||
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* [http://www.diii.net/blog/comments/diablo-iii-skill-trees-innovative-overhaul/ Skill Tree Overhaul] | * [http://www.diii.net/blog/comments/diablo-iii-skill-trees-innovative-overhaul/ Skill Tree Overhaul] | ||
* [http://diablo.incgamers.com/blog/comments/diablo-3-has-no-passive-skills/ No more passive skills?] | * [http://diablo.incgamers.com/blog/comments/diablo-3-has-no-passive-skills/ No more passive skills?] | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th | + | * [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011 |
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=8009022#post8009022 HardRock's Monk Passive Skills] -- IncGamers 6th Sep 2011 | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011 | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=8009110#post8009110 HardRock's Demon Hunter Passive Skills] -- IncGamers 6th Sep 2011 | ||
Revision as of 17:50, 11 September 2011
Passive skills are skills that add bonuses, usually modifying other skills, that work all the time. They boost overall stats, or modify other skills, but are not used directly.
For instance, an active skill would be one that shot a Fireball. A passive skill would add say, +50% damage to all Fire Skills. Passive skills differ slightly from buffs, which can be very similar bonuses, but with a fixed duration.
In 2010 Blizzard announced that due to recent game changes, there were no longer any passive skills in the Diablo III skill trees. Passive skills remained in the game, but as was revealed at BlizzCon 2010, they were accessed via the traits system. [1] [2]
In July 2011 Blizzard announced that the traits system had been revamped and turned back into a passive skills system.
See the various class skills pages for more details.
Description
Passive skills are not used directly for attacks, and tend to provide bonuses to numerous other skills, or add percentages to damage, to hit, defense, resistances, and other useful stats. Some effects also comes from passive skills, such as activating a bonus under special circumstances, such as a critical hit, or being hit.
Passive skills are often as or more important than some active skills, but usually receive less attention since they are not flashy or obvious in their effects. An example is making the possibility
Passive skills seldom possess synergistic properties. Passive skills are not signature skills.
Passive Skills Master List
An alphabetical listing of all known passive skills. There were 64 traits seen at the July 2011 Press Event, and 1 more was revealed shortly after. However, the passives list was completely overhauled for the beta.
Animosity is a Barbarian passive skill unlocked at Level 27, which increases Fury generation and maximum Fury.
Contents
[hide]- 1 Description
- 2 Passive Skills Master List
- 3 Description
- 4 Synergies
- 5 Development
- 6 References
- 7 Description
- 8 Synergies
- 9 Development
- 10 References
- 11 Description
- 12 Synergies
- 13 Development
- 14 References
- 15 Description
- 16 Synergies
- 17 Development
- 18 References
- 19 Description
- 20 Synergies
- 21 Development
- 22 References
- 23 Description
- 24 Synergies
- 25 Development
- 26 References
- 27 Description
- 28 Synergies
- 29 Development
- 30 References
- 31 Reaper of Souls Change
- 32 Current Description
- 33 Synergies
- 34 Development
- 35 References
- 36 Description
- 37 Design
- 38 Synergies
- 39 Development
- 40 References
- 41 Development
- 42 References
Description
Name | Level | Description |
---|
<skill class="Barbarian">Animosity</skill>
Synergies
While Animosity doesn't affect any Barbarian skill directly, all Fury Spending skills can be cast more often with this passive in effect.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Animosity was first revealed in the July 2011 Press Event with a listed level of 1 (presumably so players could try it out from the beginning).
Beta
The beta started in September 2011, and Animosity was moved to level 19. When passives were reorganized for Beta Patch 14, Animosity was moved up to level 27.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Kastigar's Really Big Barb thread — IncGamers 8th Sep 2011
- Barbarian Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Arcane Dynamo is a Wizard passive skill unlocked at Level 29, which powers up the Wizard's next non-signature spell by using Signature spells.
Description
Name | Level | Description |
---|
<skill class="Wizard">Arcane Dynamo</skill>
Synergies
Signature spells are required to gain Flashes of Light.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Arcane Dynamo was not seen until it showed up in the Diablo III beta as a level 28 passive. For the Beta Patch 13, it became a level 29 skill, and when passives were reorganized for Beta Patch 14, Arcane Dynamo was moved up to level 55.
References
- HardRock's Wizard Passive Skills — IncGamers 6th Sep 2011
- Wizard Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Archery is a Demon Hunter passive skill unlocked at Level 30, which grants bonuses to attacks made by bows or crossbows (bonuses are based on the weapon type of your main hand).
Description
Name | Level | Description |
---|
<skill class="DemonHunter">Archery</skill>
Synergies
Every damage dealing Demon Hunter attack benefits from Archery.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Archery was first revealed in the July 2011 Press Event. It had a listed level of 6, which was clearly temporary since passives aren't available until level 10.
Beta
The beta started in September 2011, and Archery was moved to level 20. It became a level 22 passive for Beta Patch 13, and when passives were reorganized for Beta Patch 14, Archery was moved up to level 30.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Demon Hunter Passive Skills — IncGamers 6th Sep 2011
- Demon Hunter Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Astral Presence is a Wizard passive skill unlocked at Level 24, which increases maximum Arcane Power and Arcane Power regeneration.
Description
Name | Level | Description |
---|
<skill class="Wizard">Astral Presence</skill>
Synergies
No synergies with any active skills or other Wizard passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Astral Presence was first revealed in the July 2011 Press Event as a level 20 passive.
Beta
When the beta started in September 2011, Astral Presence was dropped to level 19. For Beta Patch 13, it was dropped again to level 18. When passives were reorganized for Beta Patch 14, Astral Presence was moved up to level 24.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Wizard Passive Skills — IncGamers 6th Sep 2011
- Wizard Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Ballistics is a Demon Hunter passive skill unlocked at Level 55, which increases damage dealt by Rockets.
Description
Name | Level | Description |
---|
<skill class="DemonHunter">Ballistics</skill>
Synergies
This Passive should boost damage from:
- The Sentry's rockets when using the Spitfire Turret rune.
- Rapid Fire's rockets when using the Fire Support rune.
- Strafe's rockets when using the Rocket Storm rune.
- Multishot's rockets when using the Arsenal rune.
- Cluster Arrow's rockets when using the Shooting Stars rune.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Ballistics was first revealed in the July 2011 Press Event as a level 24 passive.
Beta
The beta started in September 2011, and Ballistics was moved to level 30. When passives were reorganized for Beta Patch 14, Ballistics was moved up to level 55 and heavily nerfed: damage increase was reduced from 100% to 50%.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Demon Hunter Passive Skills — IncGamers 6th Sep 2011
- Demon Hunter Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Beacon of Ytar is a Monk passive skill unlocked at Level 35, which removes the cooldown on three of the Monk's combos, but at an increased Spirit cost.
Description
Name | Level | Description |
---|
<skill class="Monk">Beacon of Ytar</skill>
Synergies
No synergies with any active skills or other Monk passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Beacon of Ytar was not seen until it showed up in the Diablo III beta as a level 30 passive, but was later replaced by the Combination Strike passive skill. When passives were reorganized for Beta Patch 14, Beacon of Ytar was reintroduced as a level 35 passive.
References
- HardRock's Monk Passive Skills — IncGamers 6th Sep 2011
- Monk Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Berserker Rage is a Barbarian passive skill unlocked at Level 20, which increases the Barbarian's damage when he is full of Fury.
Description
Name | Level | Description |
---|
<skill class="Barbarian">Berserker Rage</skill>
Synergies
No synergies with any active skills or other Barbarian passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Berserker Rage was first revealed in the July 2011 Press Event with a listed level of 1 (presumably so players could try it out from the beginning).
Beta
The beta started in September 2011, and Berserker Rage was moved to level 17. When passives were reorganized for Beta Patch 14, Berserker Rage was moved up to level 20.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Kastigar's Really Big Barb thread — IncGamers 8th Sep 2011
- Barbarian Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bloodthirst is a Barbarian passive skill unlocked at Level 24, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional leech-skill.
Reaper of Souls Change
This skill is set for a big change/nerf in Reaper of Souls. Datamined information tells of its future:[3]
This is part of RoS' across-the-board change to healing, which is almost entirely removing Life Steal from the game, whether it comes from skills or item bonuses.
Current Description
One of the many powerful Barbarian passive skills, Bloodthirst provides a passive Life Steal bonus no other class can match. (Other classes can add Life Steal with specific skills, but never via a full time passive.) This skill makes things much easier for the Barbarian's survival and can open up more gear options, since Barbs can obtain Life Steal from this, or from their Mighty Belts, while all other classes can only get Life Steal from weapons.
Name | Level | Description |
---|
<skill class="Barbarian">Bloodthirst</skill>
Synergies
There are no direct synergies with any active skills or other Barbarian passives. However all skills that boost damage boost the effectiveness of Life Steal, and the Barbarian has a number of those.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a trait. For the July 2011 Press Event, it had a listed level of 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.
Beta
The beta started in September 2011, and Bloodthirst was moved to level 10. When passives were reorganized for Beta Patch 14, Bloodthirst was moved up to level 24.
Previous Versions
- Bloodthirst (skill) - The original passive skill.
In Other Games
Players familiar with Diablo II (or WarCraft II or DotA) will recognize that this skill provides lifesteal. However, in Diablo II most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Kastigar's Really Big Barb thread — IncGamers 8th Sep 2011
- Barbarian Passive Skills — Blizzard's Official Diablo III Site
- Datamined Barbarian skill changes forum thread.
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Blur is a Wizard passive skill unlocked at Level 10, which reduces the damage taken from melee attacks.
Description
Name | Level | Description |
---|
<skill class="Wizard">Blur</skill>
Design
Most Wizards wish to kill from a distance and avoid ever taking melee damage. As such this passive seems more designed for emergency use, or for a battle mage.
Synergies
No synergies with any active skills or other Wizard passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. When traits were changed back to passive skills in early 2011, Blur was moved directly from a level 19 trait to a level 10 passive.
Beta
The beta started in September 2011, and Blur was moved to level 25. When passives were reorganized for Beta Patch 14, Blur was moved back to level 10.
Previous Versions
- Blur (trait) - As a trait.
See the traits page for more details on previous versions of this and many other passive skills.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Wizard Passive Skills — IncGamers 6th Sep 2011
- Wizard Passive Skills — Blizzard's Official Diablo III Site
Template:Skill navbox Diablo IIIBoon of Bul-Kathos
Brawler
Brooding
Care of the Master
Chant of Resonance
Cull the Weak
Custom Engineering
Death Pact
Evocation
Exalted Soul
Ferocity
Fleet Footed
Fundamentals
Galvanizing Ward
Glass Cannon
Grenadier
Guiding Light
Hot Pursuit
Illusionist
Inspiring Presence
Juggernaut
Leader of the Pack
Mana Regeneration
Mind and Body
Near Death Experience
No Escape
One With Everything
Pacifism
Perfectionist
Plagued
Pound of Flesh
Power Hungry
Prodigy
Relentless
Resolve
Ritual of Blood
Rituals
Ruthless
Seize the Initiative
Sharp Shooter
Sixth Sense
Spirit Vessel
Spiritual Attunement
Steady Aim
Superstition
Temporal Flux
The Guardian's Path
Thrill of the Hunt
Tough As Nails
Transcendence
Unforgiving
Unstable Anomaly
Vengeance
Virtuoso
Weapons Master
Zombie Master
|}
Development
At BlizzCon 2008, there were far more passive than active skills in the three character trees, bit it changed in May 2009 and was shown with more detail at BlizzCon 2009.
- Read more about skill development.
Over time the number of passive skills were reduced, and as of Blizzcon 2009 there were about 35 skills for the Wizard, Witch Doctor, and Barbarian, with around a dozen of those passive.
The first big change came in 2010, when the skill trees were completely overhauled, more active skills were introduced, and all of the passive skills were removed. Removed from the skill trees, not from the game, they were turned into the traits system.
The second big change came in July 2011, when passive skills were re-introduced into the game and the traits were removed.
References
- BlizzCon 2008
- Skill Tree Overhaul
- No more passive skills?
- Kastigar's Really Big Barb thread -- IncGamers 8th Sep 2011
- HardRock's Monk Passive Skills -- IncGamers 6th Sep 2011
- HardRock's Wizard Passive Skills -- IncGamers 6th Sep 2011
- HardRock's Demon Hunter Passive Skills -- IncGamers 6th Sep 2011