Difference between revisions of "Witch Doctor passives"

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This list is tentative and based on the beta build. Expect further refinements in the final game.
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
  
[[Mana Regeneration]]<br>
 
Regenerate 2% of maximum [[Mana]] per second.
 
* Enabled at level: 3
 
  
 +
===Mana Regeneration===
 +
[[Mana Regeneration]] is enabled at level 3.<br>
 +
Regenerates {{cyanize|2%}} of maximum [[mana]] per second.
 +
{{clear-left}}
  
[[Mind and Body]]<br>
 
Regenerate 20% [[life]] per minute.
 
* Enabled at level: 3
 
  
 +
===Mind and Body===
 +
[[Mind and Body]] is enabled at level 3.<br>
 +
Regenerates {{cyanize|20%}} [[health]] per minute.
 +
{{clear-left}}
  
[[Spiritual Attunement]]<br>
 
Increase maximum [[Mana]] by 20%.
 
* Enabled at level: 3
 
  
 +
===Spiritual Attunement===
 +
[[Spiritual Attunement]] is enabled at level 3.<br>
 +
Increases maximum [[mana]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Care of the Master]]<br>
 
Increase the [[hit points]] of pets by 60%.
 
* Enabled at level: 6
 
  
 +
===Care of the Master===
 +
[[Care of the Master]] is enabled at level 6.<br>
 +
Increases the [[health]] of [[pets]] by {{cyanize|60%}}.
 +
{{clear-left}}
  
[[Quickening]]<br>
 
Increase casting speed by 10%.
 
* Enabled at level: 6
 
  
 +
===Quickening===
 +
[[Quickening]] is enabled at level 6.<br>
 +
Increases [[casting speed]] by {{cyanize|10%}}.
 +
{{clear-left}}
  
[[Spirit Vessel]]<br>
 
[[Health Globes]] provide 10% of maximum [[Mana]] when picked up.
 
* Enabled at level: 6
 
  
 +
===Spirit Vessel===
 +
[[Spirit Vessel]] is enabled at level 6.<br>
 +
[[Health globes]] provide {{cyanize|10%}} of maximum [[mana]] when picked up.
 +
{{clear-left}}
  
[[Aggression]]<br>
 
Increases [[attack]] by 20%.
 
* Enabled at level: 12
 
  
 +
===Aggression===
 +
[[Aggression]] is enabled at level 12.<br>
 +
Increases [[attack]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Superior Skill]]<br>
 
Increases [[precision]] by 20%.
 
* Enabled at level: 12
 
  
 +
===Superior Skill===
 +
[[Superior Skill]] is enabled at level 12.<br>
 +
Increases [[precision]] by {{cyanize|20%}}. 
 +
{{clear-left}}
  
[[Expert Defense]]<br>
 
Increases [[defense]] by 20%.
 
* Enabled at level:
 
  
 +
===Expert Defense===
 +
[[Expert Defense]] is enabled at level 12.<br>
 +
Increases [[defense]] by {{cyanize|20%}}. 
 +
{{clear-left}}
  
[[Toughness]]<br>
 
Increases [[vitality]] by 20%.
 
* Enabled at level: 12
 
  
 +
===Toughness===
 +
[[Toughness]] is enabled at level 12.<br>
 +
Increases [[vitality]] by {{cyanize|20%}}. 
 +
{{clear-left}}
  
[[Death Pact]]<br>
 
When the Witch Doctor has under 35% hit points, damage taken is reduced by 20%.
 
* Enabled at level: 18
 
  
 +
===Death Pact===
 +
[[Death Pact]] is enabled at level 18.<br>
 +
When the Witch Doctor has under {{cyanize|35%}} [[health]], [[damage]] taken is reduced by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Leader of the Pack]]<br>
 
Increases damage dealt by [[Zombie Dogs]] by 6%.
 
* Enabled at level: 18
 
  
 +
===Leader of the Pack===
 +
[[Leader of the Pack]] is enabled at level 18.<br>
 +
Increases [[damage]] dealt by [[Zombie Dogs]] by {{cyanize|6%}}.
 +
{{clear-left}}
  
[[Ritual of Blood]]<br>
 
30% of Mana costs for skills is taken from life instead.
 
* Enabled at level: 18
 
  
 +
===Ritual of Blood===
 +
[[Ritual of Blood]] is enabled at level 18.<br>
 +
{{cyanize|30%}} of [[mana]] costs for skills is taken from [[health]] instead.
 +
{{clear-left}}
  
[[Ferocity]]<br>
 
Increases pet damage dealt by 40%.
 
* Enabled at level: 24
 
  
 +
===Ferocity===
 +
[[Ferocity]] is enabled at level 24.<br>
 +
Increases [[pet]] [[damage]] dealt by {{cyanize|40%}}.
 +
{{clear-left}}
  
[[Plagued]]<br>
 
Increases [[Animal]] and [[Plague]] skill damage by 20%.
 
* Enabled at level:
 
  
 +
===Plagued===
 +
[[Plagued]] is enabled at level 24.<br>
 +
Increases [[Animal skill|Animal]] and [[Plague skill|Plague]] skill [[damage]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
[[Rituals]]<br>
 
Increases damage by 15% of hit points.
 
* Enabled at level: 24
 
  
 +
===Rituals===
 +
[[Rituals]] is enabled at level 24.<br>
 +
Increases [[damage]] by {{cyanize|15%}} of [[health]]. ''(Unknown if max or current health.)''
 +
{{clear-left}}
  
[[Zombie Master]]<br>
 
Increases [[Zombie]] skill damage by 20%.
 
* Enabled at level: 24
 
  
 +
===Zombie Master===
 +
[[Zombie Master]] is enabled at level 24.<br>
 +
Increases [[Zombie skill]] [[damage]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
  
==Reference==
+
==Development==
 +
* See the [[Witch Doctor skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
  
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229 Zediono's translation of JudgeHype's pre-beta report].
 
  
 +
By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: [[Aggression]] and [[Expert Defense]].
  
 +
The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
 +
 +
 +
==References==
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
  
  
 
{{Skill_navbox_Diablo_III|WD}}
 
{{Skill_navbox_Diablo_III|WD}}
 
  
 
[[category:Witch Doctor]]
 
[[category:Witch Doctor]]
 
[[category:Witch Doctor passives]]
 
[[category:Witch Doctor passives]]
 
[[category:Passive skills]]
 
[[category:Passive skills]]
 +
[[category:skills]]

Revision as of 18:54, 18 August 2011

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Witch Doctor Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Mana Regeneration

Mana Regeneration is enabled at level 3.
Regenerates Template:Cyanize of maximum mana per second.


Mind and Body

Mind and Body is enabled at level 3.
Regenerates Template:Cyanize health per minute.


Spiritual Attunement

Spiritual Attunement is enabled at level 3.
Increases maximum mana by Template:Cyanize.


Care of the Master

Care of the Master is enabled at level 6.
Increases the health of pets by Template:Cyanize.


Quickening

Quickening is enabled at level 6.
Increases casting speed by Template:Cyanize.


Spirit Vessel

Spirit Vessel is enabled at level 6.
Health globes provide Template:Cyanize of maximum mana when picked up.


Aggression

Aggression is enabled at level 12.
Increases attack by Template:Cyanize.


Superior Skill

Superior Skill is enabled at level 12.
Increases precision by Template:Cyanize.


Expert Defense

Expert Defense is enabled at level 12.
Increases defense by Template:Cyanize.


Toughness

Toughness is enabled at level 12.
Increases vitality by Template:Cyanize.


Death Pact

Death Pact is enabled at level 18.
When the Witch Doctor has under Template:Cyanize health, damage taken is reduced by Template:Cyanize.


Leader of the Pack

Leader of the Pack is enabled at level 18.
Increases damage dealt by Zombie Dogs by Template:Cyanize.


Ritual of Blood

Ritual of Blood is enabled at level 18.
Template:Cyanize of mana costs for skills is taken from health instead.


Ferocity

Ferocity is enabled at level 24.
Increases pet damage dealt by Template:Cyanize.


Plagued

Plagued is enabled at level 24.
Increases Animal and Plague skill damage by Template:Cyanize.


Rituals

Rituals is enabled at level 24.
Increases damage by Template:Cyanize of health. (Unknown if max or current health.)


Zombie Master

Zombie Master is enabled at level 24.
Increases Zombie skill damage by Template:Cyanize.


Development

  • See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.

The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References