Barbarian skills

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Revision as of 20:14, 16 September 2011 by Elly (talk | contribs) (Active Skills)
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This page lists all known Barbarian skills, with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, Blue quotes, runestone information, and numerous screenshots and other images.

All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and Traits were introduced. See the Barbarian skill archive for information about skill changes over time.

Useful skill links:


Active Skills

Skill Tree interpretation by Muldric.]] Click to the individual skill pages for more details about these skills including numbers, screenshots, runestone information, blue quotes, and much more.


Fury Generator

Bash

{{{icon}}} [[{{{name}}}]]
Primary
1 {{{desc}}}


Cleave

<skill class="Barbarian">Cleave</skill>

Leap Attack

IconLeap.png Leap Attack
Fury Generator
Movement (Level 6)

[e]

Generate: 15 Fury
Cooldown: 10 seconds

Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy.


Ground Stomp

<skill class="Barbarian">Ground Stomp</skill>


Frenzy

{{{icon}}} [[{{{name}}}]]
Primary
11 {{{desc}}}

War Cry

{{{icon}}} [[{{{name}}}]]
Tactics
Shout
28 {{{desc}}}


Furious Charge

{{{icon}}} [[{{{name}}}]]
Might
21 {{{desc}}}


Ancient Spear

{{{icon}}} [[{{{name}}}]]
Might
9 {{{desc}}}


Fury Spender

Threatening Shout

{{{icon}}} [[{{{name}}}]]
Tactics
Shout
17 {{{desc}}}


Hammer of the Ancients

{{{icon}}} [[{{{name}}}]]
Secondary
2 {{{desc}}}


Battle Rage

{{{icon}}} [[{{{name}}}]]
Tactics
Shout
22 {{{desc}}}


Weapon Throw

{{{icon}}} [[{{{name}}}]]
Tactics
14 {{{desc}}}


Rend

<skill class="Barbarian">Rend</skill>


Seismic Slam

{{{icon}}} [[{{{name}}}]]
Secondary
12 {{{desc}}}


Sprint

{{{icon}}} [[{{{name}}}]]
Defensive
16 {{{desc}}}


Whirlwind

{{{icon}}} [[{{{name}}}]]
Secondary
20 {{{desc}}}


Situational

Ignore Pain

{{{icon}}} [[{{{name}}}]]
Defensive
22 {{{desc}}}


Revenge

{{{icon}}} [[{{{name}}}]]
Might
13 {{{desc}}}


Overpower

{{{icon}}} [[{{{name}}}]]
Might
26 {{{desc}}}


Earthquake

{{{icon}}} [[{{{name}}}]]
Rage
19 {{{desc}}}


Call of the Ancients

<skill subcat="Summon" class="Barbarian">Call of the Ancients</skill>


Wrath of the Berserker

<skill class="Barbarian">Wrath of the Berserker</skill></noinclude>

Passive Skills

Passive skills replaced Traits during late game development in 2011. A few Traits were simply changed to passive skills, but most are all new. See the Barbarian traits page for a full list of those old passives.

Template:Passive skill header

IconBloodthirst.png

Bloodthirst is a Barbarian passive skill unlocked at Level 24, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional leech-skill.




Reaper of Souls Change

This skill is set for a big change/nerf in Reaper of Souls. Datamined information tells of its future:[1]

Bloodthirst: Each point of Fury spent heals you for 165 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus.

This is part of RoS' across-the-board change to healing, which is almost entirely removing Life Steal from the game, whether it comes from skills or item bonuses.


Current Description

One of the many powerful Barbarian passive skills, Bloodthirst provides a passive Life Steal bonus no other class can match. (Other classes can add Life Steal with specific skills, but never via a full time passive.) This skill makes things much easier for the Barbarian's survival and can open up more gear options, since Barbs can obtain Life Steal from this, or from their Mighty Belts, while all other classes can only get Life Steal from weapons.

Name Level Description

<skill class="Barbarian">Bloodthirst</skill>


Synergies

There are no direct synergies with any active skills or other Barbarian passives. However all skills that boost damage boost the effectiveness of Life Steal, and the Barbarian has a number of those.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a trait. For the July 2011 Press Event, it had a listed level of 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.


Beta

The beta started in September 2011, and Bloodthirst was moved to level 10. When passives were reorganized for Beta Patch 14, Bloodthirst was moved up to level 24.


Previous Versions


In Other Games

Players familiar with Diablo II (or WarCraft II or DotA) will recognize that this skill provides lifesteal. However, in Diablo II most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits.


References


IconPoundOfFlesh.png

Pound of Flesh is a Barbarian passive skill unlocked at Level 10, which increases the frequency and healing power of health globes.

Hover for latest stats





Description

This passive improves the odds of a health globe dropping. It's assumed that this only works for kills by the character with the passive, since unlike gold and item drops, health globes are shared/seen by all characters in the game.


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. When traits were changed back to passive skills in early 2011, Pound of Flesh was moved directly from a level 11 trait to a level 1 passive (presumably so players could try it out from the beginning).

Beta

The beta started in September 2011, and Pound of Flesh was moved to level 10. Passives were reorganized for Beta Patch 14, but Pound of Flesh didn't change.

Previous Versions

See the traits page for more details on previous versions of this and many other passive skills.


References


IconRuthless.png

Ruthless is a Barbarian passive skill unlocked at Level 10, which increases the chance and damage of critical hits.




Description

Name Level Description

<skill class="Barbarian">Ruthless</skill>


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Ruthless was first revealed in the July 2011 Press Event with a listed level as 1 (presumably so players could try it out from the beginning).

Beta

The beta started in September 2011, and Ruthless was moved to level 12, and later dropped to level 10. Passives were reorganized for Beta Patch 14, but Ruthless didn't change.


References


IconWeaponMaster.png

Weapons Master is a Barbarian passive skill unlocked at Level 16, which provides a bonus based on weapon type.




Description

Name Level Description

<skill class="Barbarian">Weapons Master</skill>


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Weapons Master was not seen until it showed up in the Diablo III beta as a level 13 passive. When passives were reorganized for Beta Patch 14, Weapons Master was moved up to level 16.


References


IconInspiringPresence.png

Inspiring Presence is a Barbarian passive skill unlocked at Level 20, which doubles the length of the Barbarian's shouts and regenerates Life.




Description

Name Level Description

<skill class="Barbarian">Inspiring Presence</skill>


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Inspiring Presence was not seen until it showed up in the Diablo III beta as a level 15 passive. When passives were reorganized for Beta Patch 14, Inspiring Presence was moved up to level 20 and nerfed: Life regeneration dropped from 2% per second to 1%.


References


IconBerserkerRage.png

Berserker Rage is a Barbarian passive skill unlocked at Level 20, which increases the Barbarian's damage when he is full of Fury.




Description

Name Level Description

<skill class="Barbarian">Berserker Rage</skill>


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Berserker Rage was first revealed in the July 2011 Press Event with a listed level of 1 (presumably so players could try it out from the beginning).

Beta

The beta started in September 2011, and Berserker Rage was moved to level 17. When passives were reorganized for Beta Patch 14, Berserker Rage was moved up to level 20.


References


IconAnimosity.png

Animosity is a Barbarian passive skill unlocked at Level 27, which increases Fury generation and maximum Fury.




Description

Name Level Description

<skill class="Barbarian">Animosity</skill>


Synergies

While Animosity doesn't affect any Barbarian skill directly, all Fury Spending skills can be cast more often with this passive in effect.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Animosity was first revealed in the July 2011 Press Event with a listed level of 1 (presumably so players could try it out from the beginning).

Beta

The beta started in September 2011, and Animosity was moved to level 19. When passives were reorganized for Beta Patch 14, Animosity was moved up to level 27.


References


IconSuperstition.png

Superstition is a Barbarian passive skill unlocked at Level 30, which reduces non-physical damage and increases Fury generation.




Description

Name Level Description

<skill class="Barbarian">Superstition</skill>


Synergies

While Superstition doesn't affect any Barbarian skill directly, all Fury Spending skills can be cast more often with this passive in effect, as long as the Barbarian is taking non-melee damage.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Superstition was first revealed in the July 2011 Press Event as a level 26 skill.

Beta

The beta started in September 2011, and Superstition was moved to level 20. When passives were reorganized for Beta Patch 14, Superstition was moved up to level 30.


References


IconToughAsNails.png

Tough As Nails is a Barbarian passive skill unlocked at Level 30, which increases the Barbarian's armor and thorns damage.




Description

Name Level Description

<skill class="Barbarian">Tough as Nails</skill>


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Tough As Nails was first revealed in August of 2011 by Zarhym in a blue post:[1]

Each class gets equal base benefit from armor value on items, however, there are passives and skills which could allow one class to benefit more from armor than another class. For example, barbarians have a passive available to them called Tough As Nails which increases the barbarian’s armor by 100%, among other things.

Beta

When the beta started in September 2011, Tough As Nails was revealed as a level 22 skill. When passives were reorganized for Beta Patch 14, Tough As Nails was moved up to level 30.


References


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Development

The Barbarian's skills and skill trees were first seen at BlizzCon 2008, with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree.


Removed Skills


The updated Barbarian skills list at Blizzcon 2010 removed all earlier passive skills (they became Barbarian traits) and changed around a number of active skills as well.

Five skills were added in Blizzcon 2010.

The following skills were present in 2009, and gone in 2010. Many of these were turned, more or less directly, into Barbarian Traits.


References


Template:Skill navbox Diablo III