Difference between revisions of "Witch Doctor skills"
(→Passive Skills) |
(updated images) |
||
Line 10: | Line 10: | ||
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. | ** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. | ||
** [[Signature skill]]s - Skills that define characters. | ** [[Signature skill]]s - Skills that define characters. | ||
− | |||
− | |||
− | |||
* [[Mana]] -- The Witch Doctor's energy [[resource]]. | * [[Mana]] -- The Witch Doctor's energy [[resource]]. | ||
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized. | * [[Runestones]] - Their huge impact on changing skills can not be over-emphasized. | ||
Line 22: | Line 19: | ||
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more. | Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more. | ||
− | |||
− | |||
− | |||
===Poison Dart=== | ===Poison Dart=== | ||
− | [[File:IconPoisonDart. | + | [[File:IconPoisonDart.png|left]] |
− | [[Poison Dart]] is | + | [[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.<br> |
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones. | The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Fires a deadly poison dart that deals X-X poison damage and an additional X-X poison damage over X seconds. | |
===Summon Zombie Dog=== | ===Summon Zombie Dog=== | ||
− | [[File:IconSummonZombieDog. | + | [[File:IconSummonZombieDog.png|left]] |
− | [[Summon Zombie Dog]] is | + | [[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.<br> |
Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d. | Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time. | |
===Plague of Toads=== | ===Plague of Toads=== | ||
− | [[File:IconPlagueToads. | + | [[File:IconPlagueToads.png|left]] |
− | [[Plague of Toads]] is | + | [[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.<br> |
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill. | The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Release a handful of toads that explode on contact with an enemy, dealing poison damage. | |
===Grasp of the Dead=== | ===Grasp of the Dead=== | ||
− | [[File:IconGraspDead. | + | [[File:IconGraspDead.png|left]] |
− | [[Grasp of the Dead]] is | + | [[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.<br> |
A powerful curse, this one deals damage as well as slowing enemies for a short duration. | A powerful curse, this one deals damage as well as slowing enemies for a short duration. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds. | |
===Haunt=== | ===Haunt=== | ||
− | [[File:IconHaunt. | + | [[File:IconHaunt.png|left]] |
− | [[Haunt]] is | + | [[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.<br> |
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. | A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target. | |
===Zombie Charger=== | ===Zombie Charger=== | ||
− | [[File:IconZombieCharger. | + | [[File:IconZombieCharger.png|left]] |
− | [[Zombie Charger]] is | + | [[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.<br> |
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect. | A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way. | |
===Hex=== | ===Hex=== | ||
− | [[File:IconHex. | + | [[File:IconHex.png|left]] |
− | [[Hex]] is | + | [[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.<br> |
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack. | A curse of sorts, this one causes damage and blocks the afflicted's ability to attack. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage. | |
===Corpse Spiders=== | ===Corpse Spiders=== | ||
− | [[File:IconCorpseSpiders. | + | [[File:IconCorpseSpiders.png|left]] |
− | [[Corpse Spiders]] is | + | [[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.<br> |
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. | Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Summon X spiders to attack nearby enemies. | |
===Horrify=== | ===Horrify=== | ||
− | [[File:IconHorrify. | + | [[File:IconHorrify.png|left]] |
− | [[Horrify]] is | + | [[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.<br> |
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby. | A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds. | |
===Firebats=== | ===Firebats=== | ||
− | [[File:IconFirebats. | + | [[File:IconFirebats.png|left]] |
− | [[Firebats]] is | + | [[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.<br> |
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. | A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second. | |
===Firebomb=== | ===Firebomb=== | ||
− | [[File:IconFirebomb. | + | [[File:IconFirebomb.png|left]] |
− | [[Firebomb]] is | + | [[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.<br> |
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. | Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion. | |
===Spirit Walk=== | ===Spirit Walk=== | ||
− | [[File:IconSpiritWalk. | + | [[File:IconSpiritWalk.png|left]] |
− | [[Spirit Walk]] is | + | [[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.<br> |
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds. | A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds. | |
===Soul Harvest=== | ===Soul Harvest=== | ||
− | [[File:IconSoulHarvest. | + | [[File:IconSoulHarvest.png|left]] |
− | [[Soul Harvest]] is | + | [[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.<br> |
A buff that increases the WD's spell damage based on how many enemies are nearby. | A buff that increases the WD's spell damage based on how many enemies are nearby. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds. | |
===Sacrifice=== | ===Sacrifice=== | ||
− | [[File:IconSacrifice. | + | [[File:IconSacrifice.png|left]] |
− | [[Sacrifice]] is | + | [[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.<br> |
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies. | This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards. | |
===Gargantuan=== | ===Gargantuan=== | ||
− | [[File:IconGargantuan. | + | [[File:IconGargantuan.png|left]] |
− | [[Gargantuan]] is | + | [[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.<br> |
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. | A large, powerful zombie pet that [[tanks]] for the Witch Doctor. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Summon a large level X zombie follower to fight for you. | |
===Locust Swarm=== | ===Locust Swarm=== | ||
− | [[File:IconLocustSwarm. | + | [[File:IconLocustSwarm.png|left]] |
− | [[Locust Swarm]] is | + | [[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.<br> |
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast. | A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets. | |
===Spirit Barrage=== | ===Spirit Barrage=== | ||
− | [[File:IconSpiritBarrage. | + | [[File:IconSpiritBarrage.png|left]] |
− | [[Spirit Barrage]] is | + | [[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.<br> |
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius. | A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage. | |
===Acid Cloud=== | ===Acid Cloud=== | ||
− | [[File:IconAcidCloud. | + | [[File:IconAcidCloud.png|left]] |
− | [[Acid Cloud]] is | + | [[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.<br> |
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area. | Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area. | |
===Mass Confusion=== | ===Mass Confusion=== | ||
− | [[File:IconMassConfusion. | + | [[File:IconMassConfusion.png|left]] |
− | [[Mass Confusion]] is | + | [[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.<br> |
A mind control spell that temporarily changes the alignment of some enemies. | A mind control spell that temporarily changes the alignment of some enemies. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds. | |
===Big Bad Voodoo=== | ===Big Bad Voodoo=== | ||
− | [[File:IconBigBadVoodoo. | + | [[File:IconBigBadVoodoo.png|left]] |
− | [[Big Bad Voodoo]] is | + | [[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.<br> |
No description is available. | No description is available. | ||
{{clear-left}} | {{clear-left}} | ||
Line 186: | Line 180: | ||
===Wall of Zombies=== | ===Wall of Zombies=== | ||
− | [[File:IconWallZombies. | + | [[File:IconWallZombies.png|left]] |
− | [[Wall of Zombies]] is | + | [[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.<br> |
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range. | One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second. | |
===Fetish Army=== | ===Fetish Army=== | ||
− | [[File:IconFetishArmy. | + | [[File:IconFetishArmy.png|left]] |
− | [[Fetish Army]] is | + | [[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.<br> |
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen. | The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen. | ||
{{clear-left}} | {{clear-left}} | ||
− | + | '''Description:''' Summon an army of fetish creatures to fight by your side for X seconds. | |
+ | |||
==Passive Skills== | ==Passive Skills== |
Revision as of 04:13, 13 September 2011
This page lists the Witch Doctor skills, with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, Blue quotes, runestone information, and numerous screenshots and other images.
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and Traits were introduced. See the Witch Doctor skill archive for information about skill changes over time.
Useful skill links:
- Skills - General skill design and mechanics.
- Active skills - Skills where effects are activated by the player.
- Passive skills - Skills where effects are activated automatically, by the computer or by special events.
- Signature skills - Skills that define characters.
- Mana -- The Witch Doctor's energy resource.
- Runestones - Their huge impact on changing skills can not be over-emphasized.
- Witch Doctor skill archive - Removed Witch Doctor skills.
- Witch Doctor traits -- Passive skills in Diablo III were called traits for a while before reverting back.
Active Skills
Click to the individual skill pages for more details about these skills including numbers, screenshots, runestone information, blue quotes, and much more.
Poison Dart
Poison Dart is a Physical Realm skill unlocked at Level 1.
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.
Description: Fires a deadly poison dart that deals X-X poison damage and an additional X-X poison damage over X seconds.
Summon Zombie Dog
Summon Zombie Dog is a Support skill unlocked at Level 1.
Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when Sacrificed.
Description: The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time.
Plague of Toads
Plague of Toads is a Physical Realm skill unlocked at Level 2.
The Witch Doctor summons several toads that hop forward like living Charged Bolts and explode against enemies. Some dramatic runestone effects are known for this skill.
Description: Release a handful of toads that explode on contact with an enemy, dealing poison damage.
Grasp of the Dead
Grasp of the Dead is a Support skill unlocked at Level 3.
A powerful curse, this one deals damage as well as slowing enemies for a short duration.
Description: Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds.
Haunt
Haunt is a Spirit Realm skill unlocked at Level 4.
A ranged spell attack, this sics a ghostly entity upon the target, dealing DoT. The Haunt will seek a new target when its victim dies.
Description: Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.
Zombie Charger
Zombie Charger is a Physical Realm skill unlocked at Level 5.
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous Zombie Bears effect.
Description: A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.
Hex
Hex is a Support skill unlocked at Level 6.
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.
Description: Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.
Corpse Spiders
Corpse Spiders is a Physical Realm skill unlocked at Level 7.
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites.
Description: Summon X spiders to attack nearby enemies.
Horrify
Horrify is a Spirit Realm skill unlocked at Level 8.
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.
Description: Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.
Firebats
Firebats is a Physical Realm skill unlocked at Level 9.
A short range spell attack, this sends flaming bats out in an Inferno-like spray, dealing damage to anything in their path.
Description: A swarm of fiery bats burn enemies in front of you for X fire damage per second.
Firebomb
Firebomb is a Physical Realm skill unlocked at Level 11.
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid.
Description: Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.
Spirit Walk
Spirit Walk is a Spirit Realm skill unlocked at Level 12.
A powerful movement/escape skill, especially useful in the Battle Arena. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.
Description: Enter the spirit realm, allowing unhindered movement for X seconds.
Soul Harvest
Soul Harvest is a Spirit Realm skill unlocked at Level 14.
A buff that increases the WD's spell damage based on how many enemies are nearby.
Description: Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.
Sacrifice
Sacrifice is a Support skill unlocked at Level 16.
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.
Description: A nearby zombie dog explodes, dealing X damage to all enemies within X yards.
Gargantuan
Gargantuan is a Support skill unlocked at Level 18.
A large, powerful zombie pet that tanks for the Witch Doctor.
Description: Summon a large level X zombie follower to fight for you.
Locust Swarm
Locust Swarm is a Physical Realm skill unlocked at Level 19.
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will chain between nearby enemies, potentially consuming numerous targets per cast.
Description: A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.
Spirit Barrage
Spirit Barrage is a Spirit Realm skill unlocked at Level 21.
A DfA attack that's never yet been shown publicly. Acid Cloud covers a small radius, so presumably this one has a larger radius.
Description: A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.
Acid Cloud
Acid Cloud is a Physical Realm skill unlocked at Level 22.
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a DfA attack with a small radius that melts the flesh from the bones of anything in the targeted area.
Description: Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.
Mass Confusion
Mass Confusion is a Spirit Realm skill unlocked at Level 24.
A mind control spell that temporarily changes the alignment of some enemies.
Description: Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
Big Bad Voodoo
Big Bad Voodoo is a Support skill unlocked at Level 25.
No description is available.
Wall of Zombies
Wall of Zombies is a Physical Realm skill unlocked at Level 27.
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.
Description: Zombies erupt from the earth and attack nearby enemies for X damage per second.
Fetish Army
Fetish Army is a Support skill unlocked at Level 29.
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.
Description: Summon an army of fetish creatures to fight by your side for X seconds.
Passive Skills
Passive skills replaced Traits during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the Witch Doctor traits page for a full list of those passives.
- Were you looking for the Monk skill Breath of Heaven rune effect Circle of Life?
Circle of Life is a Witch Doctor passive skill unlocked at Level 10. It grants a chance that a zombie dog will emerge from the corpse of enemies that die near the Witch Doctor. The range varies; it is 12 yards at base, but is increased by equipment that adds to the Witch Doctor's gold pick up range. As the Witch Doctor does the majority of his killing at well out of melee range, adding to the radius in this way is very useful.
- The Monk skill rune effect Circle of Protection formerly shared this skill's name.
Contents
- 1 Active Skills
- 1.1 Poison Dart
- 1.2 Summon Zombie Dog
- 1.3 Plague of Toads
- 1.4 Grasp of the Dead
- 1.5 Haunt
- 1.6 Zombie Charger
- 1.7 Hex
- 1.8 Corpse Spiders
- 1.9 Horrify
- 1.10 Firebats
- 1.11 Firebomb
- 1.12 Spirit Walk
- 1.13 Soul Harvest
- 1.14 Sacrifice
- 1.15 Gargantuan
- 1.16 Locust Swarm
- 1.17 Spirit Barrage
- 1.18 Acid Cloud
- 1.19 Mass Confusion
- 1.20 Big Bad Voodoo
- 1.21 Wall of Zombies
- 1.22 Fetish Army
- 2 Passive Skills
- 3 Description
- 4 Skill Tactics
- 5 Synergies
- 6 Development
- 7 References
- 8 Description
- 9 Synergies
- 10 Development
- 11 References
- 12 Description
- 13 Synergies
- 14 Development
- 15 References
- 16 Description
- 17 Synergies
- 18 Development
- 19 References
- 20 Description
- 21 Synergies
- 22 Development
- 23 References
- 24 Description
- 25 Synergies
- 26 Development
- 27 References
- 28 Description
- 29 Synergies
- 30 Development
- 31 References
- 32 Description
- 33 Synergies
- 34 Development
- 35 References
- 36 Description
- 37 Synergies
- 38 Development
- 39 References
- 40 Development
- 41 References
Description
Name | Level | Description |
---|
<skill class="WitchDoctor">Circle of Life</skill>
Notes
- The maximum number of dogs the Witch Doctor can have at one time is three (or 4 if he has Zombie Handler enabled).
- If the Witch Doctor has a runed version of Summon Zombie Dog enabled, the dogs summoned by Circle of Life will match the rune type. Otherwise, Circle of Life summons the basic zombie dog.
Skill Tactics
This is one of the more powerful passive skills, as it can largely replace the need for the Summon Zombie Dog skill, effective giving the Witch Doctor another active skill in the bargain. There are some difficulties to consider, though.
- The 5% chance to summon a new dog is tiny, especially given the very small radius of effect. The Witch Doctor has to be practically in melee range of his kills, which is dangerous for a low hit point mage-style character. Using equipment to add to your gold pickup radius, thus increasing the radius of this ability, is very helpful.
- On the other hand, that close range issue only lasts until the desired number of Mongrels have been summoned. Once there are two or three dogs for protection, the Witch Doctor can back up to his usual spell casting range.
- This skill generally does not create new dogs quickly enough to work well with Sacrifice. A WD who wishes to blow up his Mongrels regularly will probably want the ability to resummon them directly.
- On the other hand, this skill can cause new dogs to be summoned even during the lengthy cooldown (60s) of Summon Zombie Dog.
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Circle of Life was not seen until it showed up in the Diablo III beta as a level 10 passive. Circle of Life was redesigned with a completely new effect later in the beta, and was also moved to level 12. When passives were reorganized for Beta Patch 14, Circle of Life was moved to level 13, and then dropped back to level 10 for Beta Patch 15.
It seems likely this skill was changed in order to vary the Witch Doctor's play style a bit. Much like the changes to Soul Harvest, both those skills grant powerful bonuses, but only if there are enemies very near the Witch Doctor. This encourages the WD to move closer to enemies and out of his usual longer, spell-casting range.
Previous Versions
Circle of Life's original function:
Effect: Gain 10% of your maximum Mana whenever you are healed by a health globe.
Lore: "Life is nothing more than flesh and blood to you. How empty your world must be!" - Seera the Weaver
References
- HardRock's Witch Doctor Passive Skills — IncGamers 6th Sep 2011
- Witch Doctor Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|
Vermin was removed in Beta Patch 15. This is for future curiosity and reference. This page is not to be updated with current info; See Witch Doctor passives for the latest information.
Vermin is a Witch Doctor passive skill unlocked at Level 10, which increases the damage of Plague of Toads, Corpse Spiders, Locust Swarm and Firebats.
Description
Skill | Unlocked | Description |
---|
Vermin | (Level 10) |
Your Plague of Toads, Corpse Spiders, Locust Swarm and Firebats abilities do 20% more damage. |
"You think the creatures a nuisance, but they are legion and you are alone. What will you say when they come for you?" — Seera the Weaver
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Vermin was not seen until it showed up in the Diablo III beta as a level 10 passive. In Beta Patch 15, Vermin was removed from the game.
References
- HardRock's Witch Doctor Passive Skills -- IncGamers 6th Sep 2011
- Witch Doctor Passive Skills -- Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|
Spiritual Attunement is a Witch Doctor passive skill unlocked at Level 13, which regenerates mana and increases maximum mana.
Description
Name | Level | Description |
---|
<skill class="WitchDoctor">Spiritual Attunement</skill>
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. When traits were changed back to passive skills in early 2011, Spiritual Attunement was moved directly from a level 39 trait to a level 3 passive.
Beta
The beta started in September 2011, and Spiritual Attunement was moved to level 13. Passives were reorganized for Beta Patch 14, but Spiritual Attunement didn't change.
Previous Versions
- Spiritual Attunement (trait) - As a trait.
See the traits page for more details on previous versions of this and many other passive skills.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Witch Doctor Passive Skills — IncGamers 6th Sep 2011
- Witch Doctor Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|
Gruesome Feast is a Witch Doctor passive skill unlocked at Level 16, which increases Attack and maximum Mana after consuming a health globe.
Description
Name | Level | Description |
---|
<skill class="WitchDoctor">Gruesome Feast</skill>
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Gruesome Feast was not seen until it showed up in the Diablo III beta as a level 15 passive. When passives were reorganized for Beta Patch 14, Gruesome Feast was moved to level 16.
References
- HardRock's Witch Doctor Passive Skills — IncGamers 6th Sep 2011
- Witch Doctor Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|
Blood Ritual (known as Ritual of Blood prior to September 2011) is a Witch Doctor passive skill unlocked at Level 20, which allows the Witch Doctor to draw some of his Mana costs from health, but also regenerates health.
Description
Name | Level | Description |
---|
<skill class="WitchDoctor">Blood Ritual</skill>
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. When traits were changed back to passive skills in early 2011, Blood Ritual (as Ritual of Blood) was moved directly from a level 15 trait to a level 18 passive.
Beta
When the beta started in September 2011, Ritual of Blood was renamed Blood Ritual and moved to level 17. When passives were reorganized for Beta Patch 14, Blood Ritual was moved up to level 20.
Previous Versions
- Ritual of Blood (skill) - The original passive skill.
- Ritual of Blood (trait) - As a trait, Ritual of Blood took 50% of mana costs from health.
See the traits page for more details on previous versions of this and many other passive skills.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Witch Doctor Passive Skills — IncGamers 6th Sep 2011
- Witch Doctor Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|
Zombie Handler is a Witch Doctor passive skill unlocked at Level 24, which increases the number and health of the Witch Doctor's pets.
Description
Name | Level | Description |
---|
<skill class="WitchDoctor">Zombie Handler</skill>
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Zombie Handler was not seen until it showed up in the Diablo III beta as a level 19 passive. When passives were reorganized for Beta Patch 14, Zombie Handler was moved up to level 24.
References
- HardRock's Witch Doctor Passive Skills — IncGamers 6th Sep 2011
- Witch Doctor Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|
Pierce the Veil is a Witch Doctor passive skill unlocked at Level 27, which increases damage but also increases mana costs.
Description
Name | Level | Description |
---|
<skill class="WitchDoctor">Pierce the Veil</skill>
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Pierce the Veil was not seen until it showed up in the Diablo III beta as a level 20 passive. When passives were reorganized for Beta Patch 14, Pierce the Veil was moved up to level 27.
References
- HardRock's Witch Doctor Passive Skills — IncGamers 6th Sep 2011
- Witch Doctor Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|
Rush of Essence is a Witch Doctor passive skill unlocked at Level 36, which causes Spirit spells to regenerate mana.
Description
Name | Level | Description |
---|
<skill class="WitchDoctor">Rush of Essence</skill>
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Rush of Essence was not seen until it showed up in the Diablo III beta as a level 23 passive. When passives were reorganized for Beta Patch 14, Rush of Essence was moved up to level 36.
References
- HardRock's Witch Doctor Passive Skills — IncGamers 6th Sep 2011
- Witch Doctor Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|
Vision Quest is a Witch Doctor passive skill unlocked at Level 40, which increases mana regeneration when several skills are on cooldown.
Description
Name | Level | Description |
---|
<skill class="WitchDoctor">Vision Quest</skill>
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Vision Quest was not seen until it showed up in the Diablo III beta as a level 25 passive. When passives were reorganized for Beta Patch 14, Vision Quest was moved up to level 40.
References
- HardRock's Witch Doctor Passive Skills — IncGamers 6th Sep 2011
- Witch Doctor Passive Skills — Blizzard's Official Diablo III Site
Template:Skill navbox Diablo IIIFierce Loyalty
Death Trance
Tribal Rites
|}
Note: The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.
Development
The Witch Doctor's skills and skill trees were first seen at BlizzCon 2008, with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained NYI. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the Witch Doctor traits and a near-final skill listing.
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.
Removed Skills
References
- Full Witch Doctor Skills
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011