Difference between revisions of "Magic Weapon"
(new icon) |
(page redesign) |
||
Line 1: | Line 1: | ||
+ | <noinclude> | ||
[[File:IconMagicWeapon.png|left]] | [[File:IconMagicWeapon.png|left]] | ||
− | '''Magic Weapon''' is a [[Wizard skill]] unlocked at [[clvl|Level]] 7, making her weapon [[magic]]al and increasing damage. | + | '''Magic Weapon''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 7, making her weapon [[magic]]al and increasing damage. |
<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
− | |||
==Background== | ==Background== | ||
− | + | [[File:Diablo_III_Logo.jpg|thumb|200px|right|Magic Weapon in action]] | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon. | When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon. | ||
+ | |||
+ | ==Skill Effects== | ||
+ | The following is a very quick list. See the [[Magic Weapon rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | ||
+ | |||
+ | {{Active skill header}} | ||
+ | </noinclude> | ||
+ | {{Skill effects|Magic Weapon|IconMagicWeapon.png|7| | ||
+ | Imbue your weapon with magical energy granting it {{c_lime|20%}} increased physical damage. Can only affect melee weapons.<br>Duration: {{c_lime|60}} seconds<br>Cost: {{c_lime|8}} Arcane Power}} | ||
+ | |||
+ | | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]] | ||
+ | | width="130px" | [[Blood Magic]] | ||
+ | | Melee hits recover {{c_lime|X%}} of damage caused as Life. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]] | ||
+ | | [[Conduit]] | ||
+ | | Melee hits restore {{c_lime|X%}} Arcane Power. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]] | ||
+ | | [[Force Weapon]] | ||
+ | | Increases damage bonus to {{c_lime|X%}} physical damage, and gives a {{c_lime|X%}} chance to knock back any enemies hit. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconGolden.jpg|40px|link=Golden]] | ||
+ | | [[Electrify]] | ||
+ | | Melee attacks cause lightning to arc to {{c_lime|X}} nearby enemies dealing {{c_lime|X%}} of weapon damage as Lightning damage. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]] | ||
+ | | [[Ignite]] | ||
+ | | Melee attacks burn enemies with fire for {{c_lime|X%}} of weapon damage for {{c_lime|X}} seconds. | ||
+ | |- | ||
+ | <noinclude> | ||
+ | |} | ||
Line 30: | Line 45: | ||
This direction would've been useful in [[Diablo II]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo III]], or else this skill seems useless. | This direction would've been useful in [[Diablo II]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo III]], or else this skill seems useless. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Synergies== | ==Synergies== | ||
* No [[synergies]] with any of the [[passive skill]]s are yet known. | * No [[synergies]] with any of the [[passive skill]]s are yet known. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 61: | Line 64: | ||
See the [[Wizard skill archive]] for more details on previous versions of Magic Weapon and other Wizard skills.<br> | See the [[Wizard skill archive]] for more details on previous versions of Magic Weapon and other Wizard skills.<br> | ||
Or see [[Magic Weapon (BlizzCon 2008)]] for the original version of this skill. | Or see [[Magic Weapon (BlizzCon 2008)]] for the original version of this skill. | ||
− | |||
Line 85: | Line 87: | ||
</gallery> | </gallery> | ||
--> | --> | ||
− | |||
<!-- | <!-- | ||
==Related Articles== | ==Related Articles== | ||
Line 92: | Line 93: | ||
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees] | * [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees] | ||
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011 | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011 | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011 | ||
{{Skill navbox Diablo III|Wizard}} | {{Skill navbox Diablo III|Wizard}} | ||
+ | |||
+ | [[category:Wizard skills]] | ||
+ | [[category:Active skills]] | ||
+ | </noinclude> |
Revision as of 20:25, 10 September 2011
Magic Weapon is a Utility Wizard skill unlocked at Level 7, making her weapon magical and increasing damage.
Contents
Background
When the need for physical combat arrives, the Wizard is well prepared, fusing her weapon with magical energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
Skill Effects
The following is a very quick list. See the Magic Weapon rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Skill | Effect | |
---|---|---|
Magic Weapon 7 |
Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. | |
Blood Magic | Melee hits recover X% of damage caused as Life. | |
Conduit | Melee hits restore X% Arcane Power. | |
Force Weapon | Increases damage bonus to X% physical damage, and gives a X% chance to knock back any enemies hit. | |
Electrify | Melee attacks cause lightning to arc to X nearby enemies dealing X% of weapon damage as Lightning damage. | |
Ignite | Melee attacks burn enemies with fire for X% of weapon damage for X seconds. |
Skill Design
This skill is clearly designed to enable a Wizard to play in the Battle-mage style, going melee combat for better or worse. The Wizard isn't really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some intelligent spell use, it may be a viable build.
This direction would've been useful in Diablo II, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo III, or else this skill seems useless.
Synergies
- No synergies with any of the passive skills are yet known.
Development
Magic Weapon was first shown at BlizzCon 2008, when the Wizard debuted. Back then, it was a Tier V skill in the Conjuring Skill Tree. Together with spells like the VERY similar Weapon Mastery (gone), Damage Resistance (gone) and Spectral Blade (still in), it gave a hint of seeing the Wizard getting the capability of going melee.
Magic Weapon was also shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. There were, however, still doubts about the viability of a melee build, as Flux elucidated:[1]
One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
Skill tiers were removed for the July 2011 Press Event, and Magic Weapon became a level 7 skill.
Previous Versions
See the Wizard skill archive for more details on previous versions of Magic Weapon and other Wizard skills.
Or see Magic Weapon (BlizzCon 2008) for the original version of this skill.
Media
Magic Weapon can be seen in action on video here:
- No videos yet.
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2009 Full Wizard Skill Trees
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects -- IncGamers 5th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|