Difference between revisions of "Magic Weapon"

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<noinclude>
 
[[File:IconMagicWeapon.png|left]]
 
[[File:IconMagicWeapon.png|left]]
'''Magic Weapon''' is a [[Wizard skill]] unlocked at [[clvl|Level]] 7, making her weapon [[magic]]al and increasing damage.
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'''Magic Weapon''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 7, making her weapon [[magic]]al and increasing damage.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
 
 
==Background==
 
==Background==
{{Skillbox D3
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[[File:Diablo_III_Logo.jpg|thumb|200px|right|Magic Weapon in action]]
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|name= Magic Weapon
 
|user= Wizard
 
|clvl= 7
 
|description= Imbue your weapon with magical energy granting it {{c_lime|20%}} increased physical damage. Can only affect melee weapons.<br>
 
Duration: {{c_lime|60}} seconds<br>
 
Cost: {{c_lime|8}} Arcane Power
 
|type= Self [[buff]]
 
|resource= Costs [[Arcane Power]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
 
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
  
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==Skill Effects==
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The following is a very quick list. See the [[Magic Weapon rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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{{Active skill header}}
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</noinclude>
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{{Skill effects|Magic Weapon|IconMagicWeapon.png|7|
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Imbue your weapon with magical energy granting it {{c_lime|20%}} increased physical damage. Can only affect melee weapons.<br>Duration: {{c_lime|60}} seconds<br>Cost: {{c_lime|8}} Arcane Power}}
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| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
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| width="130px" | [[Blood Magic]]
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| Melee hits recover {{c_lime|X%}} of damage caused as Life. 
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|-
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| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
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| [[Conduit]]
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| Melee hits restore {{c_lime|X%}} Arcane Power.
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|-
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| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
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| [[Force Weapon]]
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| Increases damage bonus to {{c_lime|X%}} physical damage, and gives a {{c_lime|X%}} chance to knock back any enemies hit.
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|-
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| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
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| [[Electrify]]
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| Melee attacks cause lightning to arc to {{c_lime|X}} nearby enemies dealing {{c_lime|X%}} of weapon damage as Lightning damage.
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|-
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| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
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| [[Ignite]]
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| Melee attacks burn enemies with fire for {{c_lime|X%}} of weapon damage for {{c_lime|X}} seconds.
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|-
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<noinclude>
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|}
  
  
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This direction would've been useful in [[Diablo II]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo III]], or else this skill seems useless.
 
This direction would've been useful in [[Diablo II]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo III]], or else this skill seems useless.
 
 
 
==Skill Rank Table==
 
* '''Rank 1:''' Adds 25-35 damage for 120 seconds.
 
 
  
  
 
==Synergies==
 
==Synergies==
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
 
* No [[rune]] effects for Magic Weapon are known.
 
 
  
  
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See the [[Wizard skill archive]] for more details on previous versions of Magic Weapon and other Wizard skills.<br>   
 
See the [[Wizard skill archive]] for more details on previous versions of Magic Weapon and other Wizard skills.<br>   
 
Or see [[Magic Weapon (BlizzCon 2008)]] for the original version of this skill.
 
Or see [[Magic Weapon (BlizzCon 2008)]] for the original version of this skill.
 
  
  
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</gallery>
 
</gallery>
 
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==Related Articles==
 
==Related Articles==
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* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
 
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
  
  
 
{{Skill navbox Diablo III|Wizard}}
 
{{Skill navbox Diablo III|Wizard}}
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[[category:Wizard skills]]
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[[category:Active skills]]
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</noinclude>

Revision as of 20:25, 10 September 2011

IconMagicWeapon.png

Magic Weapon is a Utility Wizard skill unlocked at Level 7, making her weapon magical and increasing damage.




Background

Magic Weapon in action

When the need for physical combat arrives, the Wizard is well prepared, fusing her weapon with magical energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.


Skill Effects

The following is a very quick list. See the Magic Weapon rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Skill Effect
IconMagicWeapon.png
Magic Weapon
7

Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons.
Duration: 60 seconds
Cost: 8 Arcane Power

IconCrimson.jpg Blood Magic Melee hits recover X% of damage caused as Life.
IconIndigo.jpg Conduit Melee hits restore X% Arcane Power.
IconObsidian.jpg Force Weapon Increases damage bonus to X% physical damage, and gives a X% chance to knock back any enemies hit.
IconGolden.jpg Electrify Melee attacks cause lightning to arc to X nearby enemies dealing X% of weapon damage as Lightning damage.
IconAlabaster.jpg Ignite Melee attacks burn enemies with fire for X% of weapon damage for X seconds.


Skill Design

This skill is clearly designed to enable a Wizard to play in the Battle-mage style, going melee combat for better or worse. The Wizard isn't really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some intelligent spell use, it may be a viable build.

This direction would've been useful in Diablo II, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo III, or else this skill seems useless.


Synergies


Development

Magic Weapon was first shown at BlizzCon 2008, when the Wizard debuted. Back then, it was a Tier V skill in the Conjuring Skill Tree. Together with spells like the VERY similar Weapon Mastery (gone), Damage Resistance (gone) and Spectral Blade (still in), it gave a hint of seeing the Wizard getting the capability of going melee.

Magic Weapon was also shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. There were, however, still doubts about the viability of a melee build, as Flux elucidated:[1]

One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.

Skill tiers were removed for the July 2011 Press Event, and Magic Weapon became a level 7 skill.


Previous Versions

See the Wizard skill archive for more details on previous versions of Magic Weapon and other Wizard skills.
Or see Magic Weapon (BlizzCon 2008) for the original version of this skill.


Media

Magic Weapon can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References