Difference between revisions of "Death Pact"

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'''Death Pact''' is a [[passive skill]] available exclusively to the [[Witch Doctor passives|Witch Doctor]]. This enables the class to take less damage when low on hit points.
 
'''Death Pact''' is a [[passive skill]] available exclusively to the [[Witch Doctor passives|Witch Doctor]]. This enables the class to take less damage when low on hit points.
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| When the Witch Doctor has under <span style="color:cyan;">35%</span> [[health]], [[damage]] taken is reduced by <span style="color:cyan;">20%</span>.
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| When the Witch Doctor has under {{cyanize|35%}} [[health]], [[damage]] taken is reduced by {{cyanize|20%}}.
 
| {{Passive skill choice|{{{1|All}}}|witch=18}}  
 
| {{Passive skill choice|{{{1|All}}}|witch=18}}  
 
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Revision as of 15:40, 25 August 2011

IconDeathPact.jpg

Death Pact is a passive skill available exclusively to the Witch Doctor. This enables the class to take less damage when low on hit points.


Lore

Not known yet.


Design

When the Witch Doctor has under 35% health, damage taken is reduced by 20%.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Death Pact was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References