Archetype
An archtype is a type of class or monster that has very many traits in common, like a group set of traits. Some classes or monsters may have multiple archtypes associated with them, often called a "hybrid".
Background[edit | edit source]
"Archtype" could really simply be another word for class, but also apply to monsters. It started decades ago with the first PnP RPGs and their character classes, all pretty straightforward. As players wanted more variance in their play style, more classes were added, and today you can find hundreds of variant classes in different roleplaying games.
Archtypes[edit | edit source]
These are the three main types of classes or monsters:
- Caster - All sorts of magical spells. Can be ranged or melee itself.
- Melee - Primarily in close quarter combat. With or without magic.
- Ranged - Primarily using ranged attacks. With or without magic.
All classes or monsters have attributes from either one, two or all three of these. In addition to that, they usually also have another attribute to define them: What they do with their archtype.
Sub-types[edit | edit source]
Sub-types of classes or monsters include:
- DPS - Dedicated to dealing damage of some sort.
- Healer - Dedicated to healing itself and others.
- Spawner/Summoner - Primary function being summoning and managing minions. Also known as "pet class".
- Utility - Can include buffing or debuffing, disarming traps or perhaps handling social situations; all depending on the game. The latter two are not really represented in ARPGs like the Diablo games.
- Tank - Handling enemies and taking damage (usually while being healed).
This is generally what you call the "role" of the class or monster: What it actually DOES. The main archtype is just HOW it plays its role.
See individual articles for more information.
"Pure" vs "Hybrid"[edit | edit source]
There has been some controversy in terms of "pure" classes and "hybrid" classes.
"Pure" refers to a class that has a role very close to the archtypes. "Hybrids" refer to a class with roles mixed between different archtypes, and then have less power in each field of specialisation.
Hybrid classes often either get neglected or overpowered in RPGs, and in either case, it's quite common for players who like "pure" classes to look down on the hybrids even more than they do on other "pure" classes.
This is a quite weird cultural phenomenon, but easily recognisable in many games.
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|