Necromancer skills
Below are all the Necromancer skill released for the Necromancer beta test prior to launch.
Contents
Active Skills
Click to the individual skill pages for more details about these skills including numbers, screenshots, Skill Rune information, blue quotes, and much more.
Primary
Name | Level | Description |
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<skill class="Necromancer">Bone Spikes</skill> <skill class="Necromancer">Siphon Blood</skill> <skill class="Necromancer">Grim Scythe</skill>
Secondary
Name | Level | Description |
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<skill class="Necromancer">Death Nova</skill> <skill class="Necromancer">Bone Spear</skill> <skill class="Necromancer">Skeletal Mage</skill>
Blood & Bone
Name | Level | Description |
---|
<skill class="Necromancer">Bone Armor</skill> <skill class="Necromancer">Bone Spirit</skill> <skill class="Necromancer">Blood Rush</skill> <skill class="Necromancer">Simulacrum</skill>
Reanimation
Name | Level | Description |
---|
<skill class="Necromancer">Land of the Dead</skill> <skill class="Necromancer">Command Skeletons</skill> <skill class="Necromancer">Command Golem</skill> <skill class="Necromancer">Army of the Dead</skill>
CURSES
Decrepify
- Base Skill (Physical)
- Cost: 10 Essence
- A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% for 30 seconds.
- Opportunist (Physical)
- Gain a 3% movement speed increase for every enemy cursed.
- Borrowed Time (Physical)
- Gain 1% cooldown reduction for every enemy cursed.
- Wither (Physical)
- Damage reduction increased to 30%, but no longer reduces movement speed.
- Dizzying Curse (Physical)
- Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
- Enfeeblement (Physical)
- Increase the potency of the movement speed reduction for the first 5 seconds.
Frailty
- Base Skill (Physical)
- Cost: 10 Essence
- A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
- [Placeholder] Essence Return (Physical)
- Gain 2 essence when a cursed enemy dies.
- Volatile Death (Physical)
- Cursed enemies explode for 100% weapon damage on death.
- Scent of Blood (Physical)
- Cursed enemies take 15% increased damage from your minions.
- Aura of Frailty (Physical)
- Becomes an aura that curses all enemies within 15 yards.
- The range of this effect is increased by 50% of your gold pickup radius.
- Early Grave (Physical)
- Triggers at 18% life but costs 10% of your life.
Leech
- Base Skill (Physical)
- Cost: 10 Essence
- Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% of their total health. Lasts 30 seconds.
- Transmittable (Physical)
- Enemies that die while cursed will spread the curse to a nearby unaffected target.
- Sanguine End (Physical)
- Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
- Cursed Ground (Physical)
- Now curses the ground, healing you for 0.5% of your maximum life every second for each enemy in the cursed area.
- Blood Flask (Physical)
- Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
- Osmosis (Physical)
- Each cursed enemy increases your life regeneration by 751 per second.
CORPSES
Corpse Explosion
- Base Skill (Physical)
- Target an area exploding all corpses within 11 yards dealing 150% weapon damage to enemies within 20 yards.
- Final Embrace (Physical)
- Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% life per corpse.
- Close Quarters (Poison)
- Now explodes corpses close to you, dealing 200% weapon damage to enemies within 20 yards.
- Bloody Mess (Physical)
- Explosion radius is increased to 25 yards.
- Dead Cold (Cold)
- Freeze all enemies caught in the explosion for 2 seconds.
- Shrapnel (Poison)
- Corpses now explode away from you, hitting all targets in a cone.
Corpse Lance
- Base Skill (Physical)
- Target an enemy to summon projectiles from nearby corpses that cause 750% weapon damage to the target.
- Brittle Touch (Cold)
- Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
- Blood Lance (Physical)
- Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
- Visceral Impact (Physical)
- Stuns the target for 3 seconds.
- Shredding Splinters (Poison)
- Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
- Ricochet (Physical)
- Corpse Lance has a 20% chance to ricochet to one additional target.
Devour
- Base Skill (Physical)
- Consume corpses within 60 yards to restore 10 Essence per corpse.
- Ruthless (Physical)
- Additionally consumes your minions for 10 Essence per minion killed.
- Voracious (Physical)
- Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
- Devouring Aura (Physical)
- Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
- The range of this effect is increased by 50% of your gold pickup radius.
- Satiated (Physical)
- Increases maximum life by 2% for 2 seconds for each corpse devoured.
- Cannibalize (Physical)
- Each corpse consumed also restores 3% health.
Revive
- Base Skill (Physical)
- Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
- Oblation (Physical)
- Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
- Personal Army (Physical)
- Damage taken is reduced by 1% for each revived minion active.
- Recklessness (Cold)
- Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
- [Placeholder] Horrific Return (Poison)
- When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
- Purgatory (Physical)
- Revived minions degenerate back into a usable corpse at the end of their duration.
Curses and Summons and Blood
The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|