Bad Medicine
Bad Medicine is a Witch Doctor passive skill unlocked at Level 20, which reduced damage done by enemies whom are poisoned by the Witch Doctor.
Contents
[hide]Description
Skill | Unlocked | Description |
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{{{icon}}} | [[{{{name}}}]] | 20 | {{{desc}}} |
"Their mastery of paralytic agents is astounding. The jungle, they say, provides ample demonstration of its wonders." — Abner Lockridge
Synergies
No synergies with any active skills or other Witch Doctor passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Bad Medicine was not seen until it showed up late in the Diablo III beta as a level 18 passive. When passives were reorganized for Beta Patch 14, Bad Medicine was moved up to level 20.
References
- Witch Doctor Passive Skills -- Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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