Glass Cannon

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Revision as of 15:56, 18 March 2012 by MrFrye (talk | contribs) (beta patch 14 update)
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IconGlassCannon.png

Glass Cannon is a Wizard passive skill unlocked at Level 16, which increases all damage done by the Wizard while reducing armor and resistances.




Description

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 16 {{{desc}}}

"How will I survive? I don't intend to get hit in the first place. If you even touch me, it's because I allowed it." — Maloth, renegade wizard


Synergies

Glass Cannon gives a flat boost to damage done which means that every ability or attack that deals damage is affected by this passive skill.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. When traits were changed back to passive skills in early 2011, Glass Cannon was moved directly from a low-level trait to a level 13 passive.

Beta

The beta started in September 2011, but Glass Cannon didn't change. When passives were reorganized for Beta Patch 14, Glass Cannon was moved up to level 16.

Previous Versions

See the traits page for more details on previous versions of this and many other passive skills.


References