Glass Cannon
Glass Cannon is a Wizard passive skill unlocked at Level 13, which increases all damage done by the Wizard while reducing armor and resistances.
Contents
[hide]Description
"How will I survive? I don't intend to get hit in the first place. If you even touch me, it's because I allowed it." — Maloth, renegade wizard
Skill | Unlocked | Description |
---|
{{{icon}}} | [[{{{name}}}]] | 16 | {{{desc}}} |
Synergies
Glass Cannon gives a flat boost to damage done which means that every ability or attack that deals damage is affected by this passive skill.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Glass Cannon was moved directly from a low-level trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly. When Glass Cannon first appeared as a passive, it was at level 13.
- Glass Cannon (trait) - As a trait.
See the traits page for more details on previous versions of this and many other passive skills.
References
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- HardRock's Wizard Passive Skills -- IncGamers 6th Sep 2011
- Wizard Passive Skills -- Diablo III 12th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|