Disintegrate
Disintegrate is an Offensive Wizard skill unlocked at Level 12, doing damage to opponents in an AoE line.
The skill works like a laser beam, firing a straight line of Arcane damage that moves instantly from the Wizard's hand to the edge of the screen. This makes the spell reach the enemies faster than any other spell in the game, and its ability to pass through as many targets as are in the way gives it impressive piercing ability.
The drawbacks are fairly low damage, especially to targets behind the front row, and the fact that the Wizard is stuck in place while casting it.
Disintegrate is a signature skill of the Wizard.
Contents
Background
A Wizard can call forth a torrent of Arcane energies to make matter simply vanish.
Skill Effects
The following is a very quick list. See the Disintegrate rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Icon | Skill | Description |
---|
{{{icon}}} | [[{{{name}}}]] Secondary |
21 | {{{desc}}} |
Volatility |
[e] Enemies killed by the beam have a 35% chance to explode causing 170% weapon damage as Arcane to all enemies within 8 yards. |
Intensify |
[e] Damage increases slowly over time to inflict a maximum of 236% weapon damage per second as Arcane. |
Chaos Nexus |
[e] When casting the beam you become charged with energy that spits out at nearby enemies doing 50% weapon damage as Arcane. |
Convergence |
[e] Increase the width of the beam allowing it to hit more enemies for 135% weapon damage per second as Arcane. |
Entropy |
[e] The beam fractures into a short ranged cone causing 189% weapon damage per second as Arcane. |
Note: Information is based on a level 60 character and rank 7 runestones.
Disintegrate Video
A video of Disintegrate can be seen below, courtesy of the DiabloInc You Tube channel.
Skill Design
Disintegrate fires a red, ruler-straight laser beam of arcane damage, striking everything in a line AoE for a considerable distance away from the Wizard. The beam remains active as long as the mouse button is depressed (Arcane Power permitting). To aim it, move the mouse around and the Wizard will spin like a top, firing in whatever direction the mouse points her.
The spell previously gained bonus damage to a single target with a longer lock on, but this feature seem to have been removed as of the beta test. Conversely, Disintegrate formerly did 20% less damage to each additional target, but this also seems to have been removed as of the beta.
The skill is enormously effective against large groups of weak enemies, and can kill dozens or monsters in a blink as the player hoses the beam across the advancing hordes. It is less effective against larger enemies, and is ill-suited to killing big bosses since the damage is not high enough and the resource cost grows excessive.
Range and Speed
Disintegrate seems like an infinite weapon at first glance, but it is limited in range and speed, as players come to realize after experimenting with it a bit. The range goes to and past the edge of the visible screen in most instances, but it does not quite reach the diagonal corners.
You see it falling far short of the edge in the screenshot to the right, but that is somewhat misleading, since the steep stairway in that image forced the "camera" to remain up higher, giving a longer view than you normally see in the game.
Development History
Disintegrate worked much differently during early development. The notes below are archived for historical purposes.
Development
Disintegrate was first shown at BlizzCon 2008 when the Wizard debuted, at that point located at Tier II in the Arcane Skill Tree. Flux described using it:[1]
That’s one of the most interesting things about using Disintegrate; that it’s more effective if you’re not moving. But Wizards seldom have that luxury, at least not when they’re playing alone. A solo wizard is a hit and run machine, throwing magical projectiles, rushing back or to the sides to dodge returned fire, darting in to land a few Spectral Blade strikes, etc. Disintegrate looks like it’ll be very useful against weak, ranged attackers, or else will be best used in a multiplayer game, when some other character is up front tanking, giving the Wizard the freedom to pour this one on non-stop.
It was slightly changed in the BlizzCon 2009 demo, where it received a small boost in damage and mana cost. It was also boosted up to Tier IV, unfortunately putting it out of reach of players.
By BlizzCon 2010, with skill trees gone, Disintegrate was at Tier 5 and one of the Wizard's preset skills in the PvP demo. Flux spoke about using it in the Battle Arena:[2]
Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place while using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground. The damage per second wasn’t huge, but it added up and was very easy to hit with.
Skill tiers were removed for the July 2011 Press Event, and Disintegrate became a level 12 skill.
Double Damage Upon Target Lock
As pointed out by Madmaxio and Arkadier in a forum thread[1], Disintegrate kicks into a higher level of damage once it's been locked onto the same target for more than about half a second. This is usually indicated by the red beam turning purple, but in some sequences the double damage kicks in without the beam changing color at all. It's unclear if this is a graphical bug, or if there are two mechanisms to deal double damage with Disintegrate: critical hit AND longer time locked onto target.
A few hits have been seen that seem to jump to quadruple damage, which might be a rare bonus from a lengthy lock on as well as a critical hit. This is still a subject of much debate, as contradictory evidence can be found in screenshot sequences taken from gameplay movies. See the Wizard forum thread on Diii.net for more details and images. Even more images and discussion can be found in this thread.
That Disintegrate deals extra (double?) damage when it's locked has not yet been listed in the skill's in-game description, but it is an original feature of the skill, discussed by the developers since their earliest comments on the skill.[2]
- The next spell, Disintegrate, was described as the ultimate face melting skill, and introduces a new mechanic. When you use Disintegrate, you will begin to emit a jet of searing red heat for as long as you hold down the mouse button. By sweeping the mouse around, you'll change the direction of the beam. The longer the beam holds on a specific enemy, the more damage it will do to that enemy.
Synergies
- No synergies with any of the Wizard passives are yet known.
Spell Colour Feedback
Not as bad as the art controversy, but some fans complained Disintegrate looks too much like a fire spell. Bashiok replied to this feedback by saying:[3]
Previous Versions
See the Wizard skill archive for more details on previous versions of Disintegrate and other Wizard skills.
Or see Disintegrate (BlizzCon 2008) for the original version of this skill.
Trivia
With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.
Media
Disintegrate can be seen in action on video here:
- Cinematic: Wizard
- Gameplay: Blizzcon 2010 (in the Arena)
- Gameplay: July 2011
- Video: August 2011 Wizard Skill Animations
You can find pictures in the Diablo III screenshot and picture gallery:
Disintegrate used in a Slow Time bubble.
Disintegrate used on Zombies.
Disintegrate used on a Skeleton.
References
- ↑ Diii.net forum thread -- IncGamers 4th Nov 2010
- ↑ Blizzcon 2008 Panel Notes -- Big Download, October 10, 2008
- ↑ Bashiok Forum post -- IncGamers 8th July 2009
- BlizzCon 2008 Wizard Gameplay Report
- BlizzCon 2009 Full Wizard Skill Trees
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects -- IncGamers 5th Sep 2011
- Wizard Active Skills -- Diablo III 12th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|