Revenge

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IconRevenge.png

Revenge is a Situational Barbarian skill unlocked at level 12, which hits all enemies in an AoE around the Barbarian and heals him. Only usable if the Barbarian's been hit.




Background

Revenge in action.

The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.


Skill Effects

The following is a very quick list. See the Revenge rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
{{{icon}}} [[{{{name}}}]]
Might
13 {{{desc}}}
IconCrimson.png
Retribution

[e]

Increase damage to 255% weapon damage.

IconIndigo.png
Provocation

[e]

Increases the chance Revenge will become active for use to 31% each time you are hit by an attack.

IconObsidian.png
Grudge

[e]

Knocks enemies back 30 yards when Revenge is used.

IconGolden.png
Vengeance Is Mine

[e]

Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%.

IconAlabaster.png
Best Served Cold

[e]

After using Revenge, your critical strike chance is increased by 27% for 10 seconds.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.


Synergies


Development

Revenge was first introduced in the BlizzCon 2008 demo as a Tier III skill in the Juggernaut Skill Tree, which did 100% weapon damage. The BlizzCon 2009 version was pretty much the same, but with increased damage.

Revenge was one of the preset skills for the Barbarian in the BlizzCon 2010 demo. Flux had this to say about its functionality:[1]

What happens with Revenge is that you put it on the 1-5 keys, and it stays grayed out/unusuable until you get into a fight. At some point during the battle, if you have enough Fury and you get hit, it activates. Then you can hit the hotkey to use it, and your Barb makes a kind of spinning back swing, like a counter in a fighting game.

...I didn’t actually need it during the demo with the Barb; I was never low on hit points and could have passed up 75% of the health globes I earned. But the whole game won’t be as easy as this demo, and with more points in Revenge, or perhaps with skill runes, the life leech might be raised (or the activation might be increased in frequency) up enough to make this a really valuable source of health.

Skill tiers were removed for the July 2011 Press Event, and Revenge became a level 12 skill.


Previous Versions

See the Barbarian skill archive for more details on previous versions of Revenge and other Barbarian skills.


In Other Games

The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it's not strange that it is Fury free.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References