Demon Hunter passives

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Revision as of 05:08, 11 September 2011 by MrFrye (talk | contribs) (updated passives)
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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Demon Hunter Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Brooding

IconBrooding.png

Brooding is unlocked at Level 10.
Grants Life to Demon Hunters who have not been injured recently.

Description: As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.


Thrill of the Hunt

IconThrillHunt.png

Thrill of the Hunt is unlocked at Level 10.
Helps immobilize monsters.

Description: Every 10 seconds your next normal attack will immobilize your target for 3 seconds.


Vengeance

IconVengeance.png

Vengeance is unlocked at Level 12.
Adds resource gains to the benefits of health globes.

Description: Gain 10 Hatred and 1 Discipline whenever you are healed by a health globe.


Steady Aim

IconSteadyAim.png

Steady Aim is unlocked at Level 13.
Increases damage done by the Demon Hunter when she is not in melee range of any monster.

Description: As long as there are no enemies within 10 yards, all damage is increased by 10%.


Cull the Weak

IconCullWeak.png

Cull the Weak is unlocked at Level 15.
Increases damage done to slowed enemies.

Description: Damage against slowed enemies increased by 20%.


Fundamentals

IconFundamentals.png

Fundamentals is unlocked at Level 17.
Increases the damage of the Demon Hunter's basic attacks.

Description: Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.


Hot Pursuit

IconHotPursuit.png

Hot Pursuit is unlocked at Level 19.
Increases run speed when the Demon Hunter is full of Hatred.

Description: Whenever you are at full Hatred, movement speed is increased by 10%.


Archery

IconArchery.png

Archery is unlocked at Level 20.
Grants bonuses to attacks made by bows or crossbows.

Description: Gain bonuses based on weapon held:
Bow: +10% increased damage
Bonus with crossbows: +100% critical damage
Bonus with hand xbows: +5% chance to critical hit


Perfectionist

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Perfectionist is unlocked at Level 22.
Reduces the Discipline cost of skills.

Description: Reduces the Discipline cost of all skills by 20%.


Custom Engineering

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Custom Engineering is unlocked at Level 24.
Increases the duration of the Demon Hunter's traps.

Description: The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.


Grenadier

IconGrenadier.png

Grenadier is unlocked at Level 26.
Reduces the cost of Grenade and Cluster Arrow.

Description: Reduces the Hatred cost of your Grenade and Cluster Arrow abilities by 15. Upon death you drop a giant grenade that explodes for 91 - 137 damage.


Sharpshooter

IconSharpshooter.png

Sharpshooter is unlocked at Level 28.
Grants a bonus to the Demon Hunter's critical hit chance.

Description: Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.


Ballistics

IconBallistics.png

Ballistics is unlocked at Level 30.
Increases damage dealt by rockets.

Description: Damage from rockets increased by 100%.
Rockets are fired from certain socketed skill effects.


Development

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References