Galvanizing Ward
Galvanizing Ward is a passive skill unlocked for the Wizard at Level 23, which increases the duration of Armor Spells and grants Life.
Lore
"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained." - Excerpt from Grand Master Zaven's Lecture on Synergistic Effects in Esoteric Arcane Spheres
Design
Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 3 Life per second.
The following skills are improved:
• Energy Armor
• Ice Armor
• Storm Armor
Level Requirement
- Wizard: level 23
Synergies
No synergies with any active skills or other passive skills are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive.
References
- HardRock's Wizard Passive Skills -- IncGamers 6th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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