Monk passives

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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Monk Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.

Exalted Soul
Increases maximum Spirit by 20%.

  • Enabled at level: 10


Frenzied Attack
When wielding two weapons, the Monk has 20% increased critical hit chance and 30% increased critical strike damage.

  • Enabled at level: 13


Aggression
Increases Attack by 20%.

  • Enabled at level: 15


Superior Skill
Increases Precision by 20%.

  • Enabled at level: 15


Expert Defense
Increases Defense by 20%.

  • Enabled at level: 17


Resonance
Increases the duration of Mantras by 120 seconds.

  • Enabled at level: 19


Untouchable
After dealing a Critical Hit, increases Dodge chance by 10% for 10 seconds.

  • Enabled at level: 19


Counterattack
When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.

  • Enabled at level: 20


Weak Spot
Increases critical hit damage by 100%

  • Enabled at level: 20


Strength in Adversity
Healing effects are improved by 50% if the Monk is under 35% life.

  • Enabled at level: 23


Near Death Experience
When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit.

  • Enabled at level: 25


Flawless Technique
Skills that generate spirit (primarily combos) do 20% more damage.

  • Enabled at level: 28


Strength of Spirit
Skills that require Spirit do 30% more damage.

  • Enabled at level: 30


Reference