Wave of Force
Wave of Force is a Force Wizard skill unlocked at Level 9, creating a force wave from the Wizard, repelling enemies and projectiles.
This is a very useful offensive and defensive skill for the Wizard, and is also one of the class' most damaging attacks since it can hit so many enemies at once. The lengthy cooldown means it can never be a mainstay of the attack, but it's a great supplement, and also works as a panic button option with the knockback effect.
One special aspect to the skill is that it can push back all incoming projectiles. This not only acts as a defensive help to the Wizard, but actually turns the projectiles into damage against the enemies that fired them. This technique is hard to manage in most situations, but when combined with Slow Time, which can all but stop the incoming projectiles, it's a lot of fun to WoF them all back to where they came from.
The Wizard even has an achievement, A Forceful Rebuke that's awarded for reflecting 8 or more projectiles. This can be achieved very easily with the Desert Wasp green BBs, even without the aid of Slow Time.
Contents
Skill Rune EffectsEdit
Refer to the Wave of Force rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
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<skill class="Wizard">Wave of Force</skill> <skill class="Wizard" rune="Impactful Wave">Wave of Force</skill> <skill class="Wizard" rune="Debilitating Force">Wave of Force</skill> <skill class="Wizard" rune="Arcane Attunement">Wave of Force</skill> <skill class="Wizard" rune="Static Pulse">Wave of Force</skill> <skill class="Wizard" rune="Heat Wave">Wave of Force</skill>
Skill DesignEdit
This defensive spell casts a nova-like blast of light that deals strong damage and also pushes back enemies and enemy projectiles. It dealt fairly low damage during early development, but that figure was increased over time, and as of the beta then into final release, this skill hits quite hard.
SynergiesEdit
The following Wizard passives provide a benefit to Wave of Force, runed or not:
Name | Level | Description |
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<skill class="Wizard">Evocation</skill> <skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Critical Mass</skill> <skill class="Wizard">Arcane Dynamo</skill>
DevelopmentEdit
Wave of Force was first shown at BlizzCon 2008 when the Wizard was unveiled, as a Tier II skill on the Arcane Skill Tree. Unfortunately, Flux (and other demo players) found little use for defensive skills:[1]
Sadly, I never used it, since it’s basically a defensive skill that wasn’t needed in the Blizzcon Demo. It’s demonstrated in the Blizzcon gameplay movies though, and looks pretty fun. Wave of Force casts a nova-like ring of energy that blasts out from the Wizard, shoving back enemies and reflecting projectiles towards their source. The possibilities created when teaming this with Slow Time are fun to contemplate.
Wave of Force was available at BlizzCon 2009, where it lost a little bit of damage and had a lot lower mana cost. This skill was also available at BlizzCon 2010, but it wasn't one of the Wizard's starting skills.
Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Wave of Force became a level 4 skill.
BetaEdit
The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.
Wave of Force remained at level 4 when the beta started. Flux thought it fun but still pretty useless in the early game found in the beta:[2]
...it’s purely a support skill in the beta. The long cooldown ensures that, and even if not, the range is fairly limited, compared to your real attack skills like Arcane Orb, Electrocute, and Disintegrate. By the time you get close enough to hit any ranged attacker with Frost Nova or this, your Wizard is getting nailed by all incoming projectiles, not to mention the melee attackers you are running past to get to the back row.
With the Patch 13 changes, Wave of Force was classified as an Arcane skill and moved to level 9. For March's Beta Patch 14, Wave of Force was nerfed slightly, and the "Arcane" category was renamed "Force".
Previous VersionsEdit
See the Wizard skill archive for more details on previous versions of Wave of Force and other Wizard skills.
Or see Wave of Force (BlizzCon 2008) for the original version of this skill.
MediaEdit
Wave of Force can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Using WoF to repel skeletons when fighting King Leoric.
ReferencesEdit
- BlizzCon 2008 Wizard Gameplay Report
- BlizzCon 2009 Full Wizard Skill Trees
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects — IncGamers 5th Sep 2011
- Wizard Beta Skills Mega-report: Part One — IncGamers 4th Oct 2011
- Wizard Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
The Demon Hunter | Hatred/Discipline - Demon Hunter Active Skills (Archive) | Demon Hunter Passive Skills (Archive) [e] | |||
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Primary attribute:
|
Primary Hunting |
Secondary Devices |
Defensive Archery |
Tactical Advantage (10) |
Archery (30) |
(X) = the level at which the skill becomes unlocked. |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
The Wizard | Arcane Power - Wizard Active Skills (Archive) | Wizard Passive Skills (Archive) [e] | |||
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Primary attribute:
|
Primary Force |
Secondary Conjuration |
Defensive Mastery |
Blur (10) |
Conflagration (34) |
(X) = the level at which the skill becomes unlocked. |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
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Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
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• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
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