On Hit Modifiers - Diablo Wiki
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On Hit Modifiers

Revision as of 22:13, 19 June 2012 by Lajekahr (talk | contribs) (Demon Hunter Skill Modifiers)

Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to balance out the skills. Proc % applies to all "on Hits"

The existing "on Hits" are:

  • Bleed (%)
  • Blind (%)
  • Chill (%)
  • Fear (%)
  • Freeze (%)
  • Immobilize (%)
  • Knockback (%)
  • Life (static)
  • Mana (static)
  • Slow (%)
  • Stun (%)

Chart is scaling percentage.

Unless noted the percentage applies to all runes. If any rune changes the percentage another entry will be added below the primary entry with the rune name.

Unless noted all AoE effects are per mob hit.


Contents

Barbarian Skill Modifiers

Demon Hunter Skill Modifiers

Companion does not Proc.

Skill Proc % Notes
Hungering Arrow 65% Pierced shots proc again.
Hungering Arrow with Puncturing Arrow 55%
Entangling Shot with Chain Gang 20%
Entangling Shot with Heavy Burden 80%
Bola Shot with Thunderball 50%
Grenades
Impale
Rapid Fire 100% per tick Static per tick does not follow number of hits.
Rapid Fire with Fire Support 100% per tick + FS hits: 35-45% See Rapid Fire above. However FS shots appear to be per hit, not tick.
Chakram
Elemental Arrow with Ball Lightning 25%
Caltrops ONLY with Jagged Spikes
Smoke Screen ONLY with Choking Gas
Vault ONLY with Action Shot & Trail of Cinders
Evasive Fire with Surge 100%
Fan of Knives
Spike Trap
Sentry
Strafe
Multishot
Multishot with Fire At Will 8%
Cluster Arrow
Rain of Vengeance

Monk Skill Modifiers

Sweeping Wind, Cyclone Strike, Mantra of Retribution and the runes that add damage to Mantra of Evasion and Mantra of Conviction all DO NOT Proc.

Skill Proc % Notes
Fists of Thunder 100%/100%/75% Static Charge appears to proc twice.
Fists of Thunder with Thunder Clap 75/75%/75%
Deadly Reach 85%/85%/75%
Deadly Reach with Piercing Trident 85%/75%/50%
Deadly Reach with Scattered Blows 85%/75%/35%
Crippling Wave 75%/75%/50%
Crippling Wave with Tsunami 75%/75%/50%
WotHF 75%/9%/50%
Lashing Tail Kick No rune & Scorpion Sting 66%
Lashing Tail Kick Vulture, Sweeping & Spinning 50%
Lashing Tail Kick Hand of Ytar 80%
Tempest Rush 25%
Wave of Light 11%
Wave of Light with Explosive Light 25%
Wave of Light with Pillar of the Ancients 20%
Dashing Strike 100%
Exploding Palm 100% Explosions give more health, but testing was inconsistent.
Seven Sided Strike 17.4% per hit Each hit procs 3 heals.
Seven Sided Strike with Several Sided Strike 8.7% per hit Each hit procs 3 heals.
Seven Sided Strike with Fulminating Onslaught 11.5% per hit Each hit procs 3 heals.

Wizard Skill Modifiers

Skill Proc % Notes


Witch Doctor Skill Modifiers

Skill Proc % Notes