On Hit Modifiers - Diablo Wiki
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On Hit Modifiers

Revision as of 15:57, 19 June 2012 by Lajekahr (talk | contribs)

Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to static value "on Hits". For this reason, the static values are charted out to help you decided how best to refresh your life or mana. The chart below shows the scaling percentage.

The existing "on Hits" are:

  • Bleed (%)
  • Blind (%)
  • Chill (%)
  • Fear (%)
  • Freeze (%)
  • Immobilize (%)
  • Knockback (%)
  • Life (static)
  • Mana (static)
  • Slow (%)
  • Stun (%)

Chart is scaling percentage and unless noted the percentage applies to all runes. If any rune changes the percentage another entry will be added below the primary entry with the rune name.


Contents

Barbarian Skill Modifiers

Demon Hunter Skill Modifiers

Skill Life on Hit Hate/Discipline on Hit (Not implemented, yet)


Monk Skill Modifiers

Skill Life on Hit Spirit on Hit (Not implemented, yet)
Fist of Thunder 100%/100%/75%
Fist of Thunder with Thunder Clap 75% on all 3 hits

Wizard Skill Modifiers

Skill Life on Hit Mana on Hit


Witch Doctor Skill Modifiers

Skill Life on Hit  ??? on Hit (Not implemented, yet)