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Chain of Torment

Revision as of 14:40, 28 May 2012 by Flux (talk | contribs)
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Chain of Torment is a rune effect in Sentry, a Discipline-spending Demon Hunter skill trap.

This skill rune changes the skill entirely. Instead of the turret firing at enemies, it creates a chain between the Demon Hunter and the turret, which deals 40% weapon damage to every enemy it touches. The damage is calculated at a speed based on the Demon Hunter's attack rate.

It's not known how far the chain can stretch, or if there is any limit to how many enemies it might damage at once.


Skill Rune EffectsEdit

See the Sentry rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description

<skill class="DemonHunter">Sentry</skill> <skill class="DemonHunter" rune="Chain of Torment">Sentry</skill>


MediaEdit

Screenshots and movies will be added post-release.


DevelopmentEdit

Prior to the skill revision in February 2012, this rune effect was enabled by the Crimson Rune, granting the following effect with a level 7 runestone:

IconCrimson.png
Chain of Torment

[e]

Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.