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Grasp of the Dead

Revision as of 00:29, 20 May 2012 by MrFrye (talk | contribs) (new skill rune table)
IconGraspDead.png

Grasp of the Dead is a Secondary Witch Doctor skill unlocked at level 2. This skill is a curse; it inflicts victims with much slower foot speed and deals damage as well. It's highly useful in the Arena PvP.



Contents

Background

Grasp of the Dead in action.

A powerful debuff. This curses the target with much reduced movement speed and deals damage as well.


Skill Rune Effects

The following is a very quick summary. See the Grasp of the Dead rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="WitchDoctor">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Unbreakable Grasp">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Groping Eels">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Death Is Life">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Desperate Grasp">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Rain of Corpses">Grasp of the Dead</skill>


Skill Design

Grasp of the Dead vs. Zombies, from the beta.

This skill is powerful, but has a very small radius of effect. Possibly this can be increased with a runestone. As it is, GotD requires precise aim and timing to hit a moving target.


Synergies

The following Witch Doctor passives provide a benefit to Grasp of the Dead, runed or not:

Name Level Description

<skill class="WitchDoctor">Pierce the Veil</skill>


Development

Grasp of the Dead was first listed in the BlizzCon 2009 gameplay demo at Tier III in the Zombie Skill Tree, but it had not yet been implemented.

This skill was present on the pre-made Witch Doctor in the BlizzCon 2010 Arena as a Tier 3 skill, and was quite effective. Unfortunately, there are no gameplay reports from the event describing this skill.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Grasp of the Dead became a level 3 skill. Flux was able to try it out in the beta:[1]

While testing this one in the beta, I hardly ever tried to cast it a second time when it wasn’t available. Much more often I was surprised to see that it was already cooled-down and ready to use again. Only the fact that you just don’t *need* to use it keeps it from being on nearly every hotkey list. That and the limited hotkeys in the early game; I think this one will be quite popular in the late game, since it provides a very handy defensive aid and deals good damage as well.

Grasp of the Dead was also one of the skills available in the BlizzCon 2011 PvP Arena, and Adivirgi enjoyed using it:[2]

I also used it to slow down enemies who were chasing my injured team mates. It was also useful in tight areas (around the center of the arena map in this demo), where people were forced to run over it to get to you. I think I would have preferred to rune it with a crimson just to add more damage to its DoT effect. Overall this is a fun ability that requires you to be really quick and lead the enemy’s movement so that it lands just in front of where they are running.

The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Grasp of the Dead was classified as a Secondary skill and moved to level 2. For Beta Patch 14, it was nerfed a little bit, and Beta Patch 15 saw its mana cost increase significantly.


Media

Grasp of the Dead can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References