Magic Missile is a Primary Wizard skill unlocked at Level 1, invoking a bolt of arcane magic thrown against an opponent.
This is a Signature spell. Signature spells are free to cast.
Contents
Background
The Magic Missile is a bolt-type spell much like the classical Firebolt but using Arcane energies instead of Elemental (like Fire).
Skillrune Effects
The following is a very quick summary. See the Magic Missile rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="Wizard">Magic Missile</skill>
Skill Design
Magic Missile is basically a Firebolt that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this skill fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any cooldown.
In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. This property hasn't been explained yet, but the consensus is that a silenced monster will be unable to use some of its skills or abilities, such as Skeletal Mages losing the ability to resurrect their slain minions. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.
When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.
This was the default ranged spell at BlizzCon 2008, but with Arcane Orb and Electrocute available right from the start in 2009, Magic Missile was hardly touched. It didn't seem to have changed in function since 2008.
Video
A video of Magic Missile can be seen below, courtesy of the DiabloInc You Tube channel.
Synergies
Magic Missile benefits from the following Wizard passives: None added yet.
Development
Magic Missile first appeared at BlizzCon 2008 when the Wizard debuted, where it did 7-13 arcane damage at level 1. By BlizzCon 2009, it had been nerfed slightly, doing less damage and costing a little less mana (later changed to Arcane Power). This skill was on the Arcane Skill Tree until skill trees were disbanded.
At BlizzCon 2010, Magic Missile was one of the Wizard's starting skills, and a very useful one, according to Flux:[1]
The level five MMs were quite powerful, capable of killing almost any normal monster with a single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster. Faster!
Beta
Skill tiers were removed shortly before the beta started in September 2011, and Magic Missile became a level 1 skill. Flux tried it out again, and reported on it:[2]
Naturally, the base version of Magic Missile isn’t all that powerful. It’s great for single targets, and has nice range and quite respectable damage, but with just a single projectile per cast the Wizard can not keep up with fast spawning enemies, and MM isn’t much good for bosses either. I’m not just estimating about that either, since I actually put it to the test. MM was fine for 95% of the beta areas, including the lower levels of the Cathedral, but when I got boss packs, or set event areas of summoners, there were too many fish for my skillets, and I got overrun and had to retreat or use other skills.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Magic Missile was classified as a Primary skill (but remained at level 1).
Previous Versions
See the Wizard skill archive for more details on previous versions of Magic Missile and other Wizard skills.
Or see Magic Missile (BlizzCon 2008) for the original version of this skill.
In Other Games
Magic Missile is much like Diablo II's Sorceress skill Fire Bolt, only doing Arcane damage instead of Fire damage.
Trivia
In Diablo III, Blizzard seems to have gone back to games like Dungeons & Dragons for inspiration. A spell called Magic Missile is a staple low-to-mid level magic bolt in the traditional pen & paper RPG. The Magic Missile also increases number of missiles, as does the original. Wikipedia describes D&D Magic Missile like this.[1]
- A bolt of pure energy from the caster's fingertips, which in most editions of the game never misses its target unless prevented by magical means. The number of bolts one can cast increases with practice.
Media
Magic Missile can be seen in action on video here:
- Gameplay: Blizzcon 2008
- Video: Blizzcon 2010 Rune Effects
- Gameplay: July 2011
- Video: August 2011 Wizard Skill Animations
You can find pictures in the Diablo III screenshot and picture gallery:
Related Articles
- Improved Magic Missile is a retired skill whose only purpose was to increase the efficiency of Magic Missile. Skill runes made it unnecessary.
References
- ↑ D&D Arcane Spells -- Wikipedia
- BlizzCon 2008 Wizard gameplay report
- BlizzCon 2009 Full Wizard Skill Trees
- BlizzCon 2010 Wizard Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects -- IncGamers 5th Sep 2011
- Wizard Beta Skills Mega-report: Part One -- IncGamers 4th October 2011
- Wizard Active Skills -- Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
The Demon Hunter | Hatred/Discipline - Demon Hunter Active Skills (Archive) | Demon Hunter Passive Skills (Archive) [e] | |||
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Primary attribute:
|
Primary Hunting |
Secondary Devices |
Defensive Archery |
Tactical Advantage (10) |
Archery (30) |
(X) = the level at which the skill becomes unlocked. |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
The Wizard | Arcane Power - Wizard Active Skills (Archive) | Wizard Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
Primary attribute:
|
Primary Force |
Secondary Conjuration |
Defensive Mastery |
Blur (10) |
Conflagration (34) |
(X) = the level at which the skill becomes unlocked. |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
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Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
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• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
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