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Ballistics

Revision as of 23:44, 28 February 2012 by Maurish (talk | contribs)
IconBallistics.png

Ballistics is a Demon Hunter passive skill unlocked at Level 30, which increases damage dealt by rockets.




Contents

Description

"How should I know who first invented these devices? Just make sure the correct end is pointed at the enemy and they'll do the rest." — Greyscarr, Veteran Demon Hunter


Skill Unlocked Description
{{{icon}}} [[{{{name}}}]]
See: Rockets
55 {{{desc}}}


Synergies

The following Demon Hunter runestone effects are enhanced by Ballistics:

Icon Skill Description
IconStrafe.png Strafe
Hatred Spender
(Level 19)

[e]

Cost: 15 Hatred

Shoot at random nearby enemies for 140% weapon damage while moving at 65% of normal movement speed.

IconObsidian.png
Rocket Storm

[e]

In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.


Icon Skill Description
IconMultishot.png Multishot
Hatred Spender
(Level 17)

[e]

Cost: 15 Hatred

Fire a massive volley of arrows dealing 140% weapon damage to all enemies in the area.

IconObsidian.png
Arsenal

[e]

Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.


Icon Skill Description
IconClusterArrow.png Cluster Arrow
Hatred Spender
(Level 27)

[e]

Cost: 50 Hatred

Fire a Cluster grenade that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.

IconIndigo.png
Shooting Stars

[e]

Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.


Icon Skill Description
IconSentry.png Sentry
Discipline
(Level 21)

[e]

Cost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.

IconObsidian.png
Spitfire Turret

[e]

The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Ballistics was first revealed in the July 2011 Press Event as a level 24 passive. For the beta, it was moved to level 30.


References