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Haunt

Revision as of 01:42, 24 February 2012 by Kioseth (talk | contribs) (added video of skill)
IconHaunt.png

Haunt is a Spirit Realm Witch Doctor skill unlocked at level 4. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy.



Contents

Background

Haunt in action from the Beta.

The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses.


Skill Effects

The following is a very quick list. See the Haunt rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconHaunt.png Haunt
Spirit Realm
(Level 4)

[e]

Cost: 106 Mana

Haunt an enemy with a spirit dealing 500% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will automatically haunt another nearby enemy.

You may have up to 3 Haunt effects active at once.

IconAlabaster.png
Resentful Spirit

[e]

Modifies the spirit to do 320% weapon damage per second as Arcane over 1.9 seconds.

IconCrimson.png
Consuming Spirit

[e]

The spirit returns 45% of damage done as Life for you.

IconGolden.png
Draining Spirit

[e]

The spirit returns 100% of damage done as Mana for you.

IconIndigo.png
Lingering Spirit

[e]

If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.

IconObsidian.png
Grasping Spirit

[e]

Slows the movement of haunted targets by 50%.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting Skull of Flame constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found.

A fan complained about the look of this skill, based on hardly being able to see it in a gameplay movie, and got a reply, in which Bashiok quoted one of the skill designers, Julian Love, in September 2010:[1]

'''Bashiok:''' Re: haunt, Julian wanted to pass along that the effect seen for the skill was “the most ridiculously temporary graphic ever.” It was never really intended to be shown in the state it was, so it’s all a bit embarrassing. But never fear as the skill itself is seeing an overhaul (technically and visually) to better deliver the concept of being haunted.


'''@Diablo:''' New witch doctor Haunt effect is looking… hauntier.—Diablo

Despite this commentary, we've still never had a good look at the skill. If anyone saw or used it at Blizzcon 2010, where it was available in the First Tier, they didn't make any public comment on the graphics.


Synergies


Skill Rune Effects

  • No rune effects for Haunt are known.


Development

Haunt was first seen at BlizzCon 2009, where it was a Tier I skill in the Spirit Skill Tree. Flux was able to try it in the gameplay demo, but didn't find it very useful:[2]

Honestly, this skill was worthless in the Blizzcon build. Other attack skills did far more damage, far more quickly, and for less mana. This skill is it’s apparently meant to be used primarily to stop monster regeneration, and it will probably work against monsters that have immunities to fire or poison, the Witch Doctor’s main attack types. But it’s very odd that it’s placed in the first Tier, since it seems more like a support/specialty skill to use in the late game.

By 2010, it had been moved to Tier 2, but no known BlizzCon 2010 reports mention using it. Skill tiers were removed for the July 2011 Press Event, and Haunt became a level 4 skill.


Media

Haunt can be seen in action on video here:

Haunt Gameplay - Beta Patch 13

You can find pictures in the Diablo III screenshot and picture gallery:


References