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Mana

Revision as of 22:54, 19 February 2012 by Blarg5 (talk | contribs)

Mana is the magical energy used by characters in the Diablo games to cast spells or use skills.

In Diablo III it is specifically the resource of (only) the Witch Doctor. The other classes all have their own unique resources.



Contents

Witch Doctor Skills and Traits

The Mana bulb.

Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the Witch Doctor skills and Witch Doctor traits.

  • Restored by:
    • Regeneration over time (may be boosted by items, skills, and traits).
    • Picking up Health Globes (with a specific skill).
    • Killing enemies with specific skills.
  • Spent by:
    • Using an Ability.
    • Some enemies may drain mana with their attacks.
  • Mana Related Skills:
    • Soul Harvest --Formerly a nova-like attack that restored mana for each enemy killed, this skill was changed to a general +spell damage buff.


Development

All of the characters have used mana as a place holder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III.


Lore

Mana is what the primal arcane magical force that pervades Sanctuary is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.

Mana with tool tip.

References