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Critical Mass

Revision as of 12:32, 17 February 2012 by Maurish (talk | contribs) (Added synergies)
IconCriticalMass.png

Critical Mass is a Wizard passive skill unlocked at Level 12, which grants critical hits a chance to reduced cooldown of the Wizard's spells.




Contents

Description

"As the blast obliterated the walls, she spun the energy of the shockwave into a new spell and hurled it at her stupefied foes." — The Harrowing of Korlean's Stronghold


Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 50 {{{desc}}}


Synergies

The following Wizard skills are affected by Critical Mass:

Icon Skill Description
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Force
9 {{{desc}}}
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Mastery
19 {{{desc}}}
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Defensive
4 {{{desc}}}
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Defensive
8 {{{desc}}}
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Mastery
25 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Defensive
16 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Defensive
Movement ability
22 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Mastery
30 {{{desc}}}


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Critical Mass was not seen until it showed up in the late Diablo III beta as a level 12 passive.


References