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Vault

Revision as of 10:50, 17 September 2011 by MrFrye (talk | contribs)
IconVault.png

Vault is a Discipline Demon Hunter skill unlocked at Level 6. The Demon Hunter vaults forward, moving as a shadow with a flair for acrobatics.

This is the Demon Hunter's movement ability.



Contents

Background

Vault in action

The Demon Hunter melts into the shadows, using them to spin forward with a series of acrobatic somersaults and flips.


Skill Effects

The following is a very quick list. See the Vault rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconVault.png Vault
Discipline
Movement (Level 6)

[e]

Cost: 10 Discipline

Tumble acrobatically 35 yards.

IconCrimson.jpg
Trail of Cinders Ignite with fire dealing 80% weapon damage to everything along your path.
IconIndigo.jpg
Acrobatics Increases your Vault distance to 70 yards.
IconObsidian.jpg
Covering Fire As you travel, shoot arrows for 205% weapon damage at nearby targets.
IconGolden.jpg
Tumble After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.
IconAlabaster.jpg
Rattling Roll All enemies within 8 yards of your destination are knocked back and stunned for 4.5 seconds.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

I could do that...if I wanted to.

Every character in Diablo III has a movement ability, and for the Demon Hunter, that would be Vault.
Once activated, the Demon Hunter moves over the ground in a series of flips and such, in a shadow form, until she reaches her destination. The Demon Hunter is assumed to be invulnerable during this time; however, she cannot Vault through doors, walls, or other obstacles.


Synergies


Development

Transform and roll out.

Vault was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. Wyatt Cheng had this to say about it[1]:

This a movement skill. The Barbarian has Leap Attack, the Wizard has Teleport and we wanted to make sure all our classes had a way to get around the battlefield. In this skill we wanted to sell the Shadow theme. Initially we talked about Shadow Vault and stuff like that, but we decided to just call it Vault and let the art peak for itself. There's no need to have to weave these concepts into every single skill. The artistic representation has some acrobatics and has some shadow themes to it. It's basically a way to take a solid mechanic and wrap it up with the aesthetic we are trying to sell and deliver something we think will be fun for the players.

Flux also weighed in on the skill from his time on the BlizzCon 2010 demo[2]:

Vault was the last Demon Hunter skill the pre-made demo characters had, and it was useful to rush through the dungeon or to escape from boss packs. It was a fast moving cartwheel that covered about 1/2 the screen. It’s seen a few times in the DH cinematic. This skill allows the DH to pass through any monsters in the way, though it’s stopped by obstacles such as walls or doors or the huge, chopping cleaver booby traps that filled this year’s demo dungeon.

Skill tiers were removed for the July 2011 Press Event, and Vault became a level 6 skill.


Media

Vault can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References