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Energy Twister

Revision as of 10:25, 17 September 2011 by MrFrye (talk | contribs)
IconEnergyTwister.png

Energy Twister is an Offensive Wizard skill unlocked at Level 11, summoning a twister made out of energy that hurts everything nearby.




Contents

Background

Energy Twister in the Forgotten Tombs.

Combining magical force and air, the Wizard brings a continuous, but time limited, twister out of the aether to destroy enemies.


Skill Effects

The following is a very quick list. See the Energy Twister rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
{{{icon}}} [[{{{name}}}]]
Force
13 {{{desc}}}
IconCrimson.jpg
Gale Force Increase damage to 60 Arcane damage per second.
IconIndigo.jpg
Raging Storm When two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.
IconObsidian.jpg
Trail of Destruction Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting an Signature spell releases all Wind Charges as a giant Energy Twister that deals 11 - 18 damage per Wind Charge.

Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute

IconGolden.jpg
Mistral Breeze Reduce casting cost to 14 Arcane Power.
IconAlabaster.jpg
Wicked Wind Twister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

This skill sends out a twister from the Wizard, moving slowly away from the caster in roughly a straight line and doing moderate damage to everything it hits. It appears impressive, but it's high resource cost makes it only suitable for occasional use.


Synergies

Energy Twister benefits from the following Wizard passives:

Template:Passive skill header

IconTemporalFlux.png

Temporal Flux is a Wizard passive skill unlocked at Level 45, which adds a slowing effect to enemies the Wizard hits for Arcane spell damage.




Description

Name Level Description

<skill class="Wizard">Temporal Flux</skill>


Design

This seems like a hugely useful skill for any Wizard who uses much Arcane damage. Arcane's critical strike effect is silence, so having a way to also slow enemies with that spell type would be very effective.


Synergies

No synergies with any active skills or other Wizard passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. When traits were changed back to passive skills in early 2011, Temporal Flux was moved directly from a low-level trait to a level 21 passive.

Beta

When the beta started in September 2011, Temporal Flux was dropped to level 10. When passives were reorganized for Beta Patch 14, Temporal Flux was moved up to level 45.

Previous Versions

See the traits page for more details on previous versions of this and many other passive skills.


References


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Development

Energy Twister was first shown at BlizzCon 2008 when the Wizard debuted, then named Tornado and placed at Tier IV on the Storm Skill Tree. For BlizzCon 2009, this skill was moved to Tier III and renamed Energy Twister. Why the name was changed is unknown, but the functionality remained roughly the same. Flux tried it out in the PvM demo:[1]

This one was impressive, but very unpredictable. The graphic is great; you can see that in the Blizzcon 2009 gameplay movie, and it does more in more or less a straight line, but without some sort of tank I didn’t find it very easy to hit enemies with. Arcane Orb was nearly as damaging, far easier to aim, and cheaper on the mana. This Wizard just has so many cool active spells to try out it’s impossible to get a handle on everything in a short play time.

Energy Twister was available in the BlizzCon 2010 demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the July 2011 Press Event, and Energy Twister became a level 11 skill.


Previous Versions

See the Wizard skill archive for more details on previous versions of Energy Twister (or Tornado) and other Wizard skills.


In Other Games

Energy Twister is akin to the Druid's skill Twister from Diablo II.


Media

Energy Twister can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References