Crippling Wave is a Monk skill enabled at level 8. The Monk debuffs his enemies by reducing their damage and speed.
This is one of the Monk's Combo skills. Combo skills generate Spirit.
Contents
Background
Diablo III Active Skill [e] | |
---|---|
Crippling Wave | |
Used by: | Monk |
Enabled at: | Clvl 8 |
A series of large sweeping attacks that causes X% weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by X% for X seconds. Generates X Spirit per attack. | |
Type: | Combo/Debuff |
Resource Use: | Generates Spirit |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
As Monks are relatively frail without heavy armour or shields, they have developed techniques to hit enemies where it hurts the most, slowing them down, and making their attacks less successful.
Skill Design
An interesting sort of combo attack, since it's about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my BlizzCon play time). Like Inner Sanctuary, this one was never needed at BlizzCon. There's no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.
Combo skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
Crippling Wave Video
Skill Effect
Skill | Effect | |
---|---|---|
Crippling Wave (Level 1) |
A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by 50% for 1.5 seconds. Combo Skill. Generates 6 Spirit Per Hit | |
Mangle | Increase damage to X% of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo. | |
Tsunami | Crippling Wave's third attack range increases to X yards and knocks targets back. Area of effect increased with each combo. | |
Concussion | Enemies hit by Crippling Wave inflict X% less damage for X seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by Y% | |
Rising Tide | Critical hits generate X additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by Y% | |
Breaking Wave | Affected targets take X% additional damage from all attacks for X seconds. Stage 3 has a X% chance to stun enemies. |
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
- No rune effects for Crippling Wave are known.
Development
Crippling Wave was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[1]
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.
Skill tiers were removed for the July 2011 Press Event, and Crippling Wave became a level 8 skill.
Previous Versions
See the Monk skill archive for more details on previous versions of Crippling Wave and other Monk skills.
Media
Crippling Wave can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2009 Full Monk Skill Tree stats and discussion
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
The Demon Hunter | Hatred/Discipline - Demon Hunter Active Skills (Archive) | Demon Hunter Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
Primary attribute:
|
Primary Hunting |
Secondary Devices |
Defensive Archery |
Tactical Advantage (10) |
Archery (30) |
(X) = the level at which the skill becomes unlocked. |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
The Wizard | Arcane Power - Wizard Active Skills (Archive) | Wizard Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
Primary attribute:
|
Primary Force |
Secondary Conjuration |
Defensive Mastery |
Blur (10) |
Conflagration (34) |
(X) = the level at which the skill becomes unlocked. |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|