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Sixth Sense

Revision as of 01:15, 11 September 2011 by WizardGurl (talk | contribs) (Updated)


IconSixthSense.png

Sixth Sense is a passive skill that increases the chances of dodging an attack.




Contents

Lore

The final test of the Serpent's Form takes place in the "The Pit of 12 Vipers." The initiates are not told about the 13th.


Design

Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Sixth Sense is present in the Diablo III Beta.


References