Teleport is a Wizard skill unlocked at Level 18, allowing the caster to instantly transport herself a short distance through the air.
This skill is the Wizard's movement ability.
Contents
Background
Diablo III Active Skill [e] | |
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Teleport | |
Used by: | Wizard |
Enabled at: | Clvl 18 |
Teleport through the ether to the selected location up to 35 yards away. Cost: 15 Arcane Power | |
Type: | Movement |
Resource Use: | Costs Arcane Power |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
The Teleport skill is a way for trained magic users to traverse the Ether - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the Town Portal spell or Waypoints, but is likely using similar techniques. The Teleport spell is only reliable over short distances, to jump gaps, or to escape immediate danger.
It's unknown why the spell is only usable for short distance travel, but the likely scenario is that it becomes significantly harder for the caster to return to the Physical realm, the farther away they try to re-emerge. The beacon-like gateways of Waypoints and Town Portal spells may address this problem, thus allowing longer travel distances.
Skill Design
Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at Blizzcon 2010. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location she targets the skill, and falls to the ground after she appears. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy cooldown to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with the addition of skill runes.
In one of the BlizzCon 2008 panels, Teleport was demonstrated with a striking skill rune socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area to which the wizard teleported. Socketing in a Hydra Rune (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract monsters, just like Mirror Image. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained.
Each class has been given their own type of movement ability with a unique design/feel.
Teleport Video
Skill Rank Table
- Rank 1: Maximum range 100 feet, 8 sec cooldown. Cost: 23 Arcane Power.
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
The following rune effects for Teleport are known:
- Unknown rune: Explosion AoE damage where the Wizard lands.[1]
- Unknown rune: Splitting into images like Mirror Image to distract monsters.[1]
Development
Teleport was first shown at BlizzCon 2008 when the Wizard debuted. Back then, it was at Tier IV in the Arcane Skill Tree and wasn't playable in the demo.
When Teleport was seen in the BlizzCon 2009 demo, it had a greatly increased range (from 40 to 100 feet), a slightly lowered mana cost, and had been moved to Tier VI. Again, however, it wasn't playable.
Teleport was finally available for play at BlizzCon 2010, where it was one of the Wizard's skills in the PvP demo. Flux allayed fears about the speed of the animation:[1]
Teleport was fun to use, and I was surprised at how quick it was. I’d thought with the new Diablo III animation—where the Wizard leaps up into the air before vanishing, and appears in mid-air and drops to earth on the other end—that it would be kind of slow. Not noticeable. Teleport felt as instantaneous as the Teleport in Diablo II. The delay was from the cooldown, which was around 8 seconds. This effectively turned Teleport into an emergency escape skill, one that was great during the busy scramble of an early round, but one that wasn’t so useful late game, if you were outnumbered and being hunted down.
Skill tiers were removed for the July 2011 Press Event, and Teleport became a level 18 skill.
Previous Versions
See the Wizard skill archive for more details on previous versions of Teleport and other Wizard skills.
Or see Teleport (BlizzCon 2008) for the original version of this skill.
In Other Games
In Diablo I, all classes with enough intellect could use the Teleport spell, albeit any class besides the Sorcerer did so with a much longer casting time, as with all spells.
In Diablo II there was only one class capable of using Teleport without the use of the rune word Enigma, the Sorceress. This was due to Diablo II having individual skill trees rather than just a spellbook like in the original Diablo.
Media
Teleport can be seen in action on video here:
- Gameplay: Blizzcon 2010 (in the Arena)
You can find pictures in the Diablo III screenshot and picture gallery:
Teleport used with a Striking Rune.
References
- ↑ 1.0 1.1 Diablo 3 Runes in Action - BlizzCon 2008 -- Diablo3Inc's Channel
- BlizzCon 2008 Wizard Gameplay Report
- BlizzCon 2009 Full Wizard Skill Trees
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
The Demon Hunter | Hatred/Discipline - Demon Hunter Active Skills (Archive) | Demon Hunter Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
Primary attribute:
|
Primary Hunting |
Secondary Devices |
Defensive Archery |
Tactical Advantage (10) |
Archery (30) |
(X) = the level at which the skill becomes unlocked. |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
The Wizard | Arcane Power - Wizard Active Skills (Archive) | Wizard Passive Skills (Archive) [e] | |||
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Primary attribute:
|
Primary Force |
Secondary Conjuration |
Defensive Mastery |
Blur (10) |
Conflagration (34) |
(X) = the level at which the skill becomes unlocked. |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
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Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
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• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
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