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Glass Cannon

Revision as of 19:20, 9 September 2011 by MrFrye (talk | contribs) (new icon)
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Glass Cannon is a passive skill unlocked for the Wizard at Level 13. It increases spell damage while reducing armor.




Contents

Lore

"How will I survive? I don't intend to get hit in the first place. If you even touch me, it's because I allowed it." - Maloth, Renegade Wizard


Design

Increases all damage done by 20% but decreases armor and resistances by 10%.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Glass Cannon was moved directly from a low-level trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly. When Glass Cannon first appeared as a passive, it was at level 13.

See the traits page for more details on previous versions of this and many other passive skills.


References