Ground Stomp
Ground Stomp is a Barbarian skill unlocked at level 1, which stuns enemies around the Barbarian for a limited period of time.
Contents
Background
Diablo III Active Skill [e] | |
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Ground Stomp | |
Used by: | Barbarian |
Enabled at: | Clvl 1 |
Stomp the ground, stunning all nearby enemies for X Seconds. | |
Type: | AoE/Debuff |
Resource Use: | Costs Fury |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
The Barbarian stomps the ground with such fury, that enemies around him are left bedazzled and cannot move.
Skill Design
Ground Stomp is a useful skill, it will buy the Barbarian precious time should the need arise. However, it is unknown if it will work on bosses.
On regular enemies, stars can be seen circling around the heads of stunned monsters.
The skill has unique properties as well, Skeletal Shieldmen for example, have a shield that blocks most if not all damage, but a well placed Ground Stomp will cause them to drop their shields, making these skeletons easy pickings.
This skill has an impressive and very powerful graphic. The earth trembles when the Barbarian stomps, and glowing yellow lines radiate out from the impact point, like pavement cracking under the weight of a dropped safe.
Ground Stomp Video
Skill Rank Table
- Rank 1: Stomp the ground, stunning all nearby enemies for 3.0 Seconds. Cooldown is 14 seconds.
- Rank 2: Stomp the ground, stunning all nearby enemies for 3.5 Seconds. Cooldown is 13 seconds. (A)
- Rank 3: Stomp the ground, stunning all nearby enemies for 4.0 Seconds. Cooldown is 12 seconds. (A)
- Rank 4: Stomp the ground, stunning all nearby enemies for 4.5 Seconds. Cooldown is 11 seconds. (A)
- Rank 5: Stomp the ground, stunning all nearby enemies for 5.0 Seconds. Cooldown is 10 seconds. (A)
(A) = Assumed
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
Development
Ground Stomp was first introduced in the WWI 2008 gameplay video, as a Tier III skill in the Juggernaut Skill Tree. The original Ground Stomp gave enemies a slight knockback and had a very short cooldown. In June 2009 Bashiok said it was to cost no Fury reserves but would be subject to a much longer cooldown[1].
Ground stomp is an exception mainly because of the nature of its use. A cooldown allows it to be used as an “oh crap I’m overwhelmed” ability without also requiring you to have fury built up.
At BlizzCon 2009, Ground Stomp was shown with the longer cooldown, no knockback, and moved to Tier II. Flux discovered another use for it:[2]
The radius of attack is very limited, just a few meters, so while this one worked to knock Dune Dervishes out of their invulnerable (to melee attacks) Whirlwind mode, you had to get quite close to use it, and time it just right.
In the BlizzCon 2010 gameplay demo, Flux was able to try it out with a rune that added knockback:[3]
I can imagine high level Barbs having fun with GS and knockback. If you had gear to lengthen the duration of the stun, it might be fun to torture monsters, banging them around like shuffleboards and trying to push them in various directions. You’d need high hit point enemies though, so you didn’t prematurely kill them during the maneuvers.
Skill tiers were removed for the July 2011 Press Event, and Ground Stomp became a level 1 skill.
Previous Versions
See the Barbarian skill archive for more details on previous versions of Ground Stomp and other Barbarian skills.
In Other Games
Ground Stomp is similar to Diablo II's Barbarian skill War Cry, which does damage to monsters, in addition to stunning them.
The name and mechanic of this skill is possibly directly inspired by the Tauren Chieftain hero in WarCraft 3. The Tauren racial in World of WarCraft called "War Stomp" is also very similar.
Media
Ground Stomp can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
References
- Bashiok on the Barbarian's Fury -- Incgamers 10th Jun 2009
- BlizzCon 2009 Full Barbarian Skill Trees and Stats
- BlizzCon 2010 Barbarian Hands-on Report
- JudgeHype.com July 2011 Press Event Coverage - The Barbarian (Translated by Zediono)
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
The Demon Hunter | Hatred/Discipline - Demon Hunter Active Skills (Archive) | Demon Hunter Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
Primary attribute:
|
Primary Hunting |
Secondary Devices |
Defensive Archery |
Tactical Advantage (10) |
Archery (30) |
(X) = the level at which the skill becomes unlocked. |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
The Wizard | Arcane Power - Wizard Active Skills (Archive) | Wizard Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
Primary attribute:
|
Primary Force |
Secondary Conjuration |
Defensive Mastery |
Blur (10) |
Conflagration (34) |
(X) = the level at which the skill becomes unlocked. |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
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Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
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• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
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