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Barbarian passives

Revision as of 15:08, 17 August 2011 by MrFrye (talk | contribs) (added details)

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Contents

Barbarian Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Animosity

Animosity.jpg

Animosity is enabled at level 1.
Increases Fury generation by Template:Cyanize and adds Template:Cyanize points to the maximum amount of Fury.


Berserker Rage

BerserkerRage.jpg

Berserker Rage is enabled at level 1.
Increases damage by Template:Cyanize when the Barbarian's Fury is 100%.


Bloodthirst

BloodThirst.jpg

Bloodthirst is enabled at level 1.
Template:Cyanize of damage dealt is gained as health.


Relentless

Relentless.jpg

Relentless is enabled at level 1.
When the Barbarian is below Template:Cyanize health, skills cost no Fury and damage taken is reduced by Template:Cyanize.


Ruthless

Ruthless.jpg

Ruthless is enabled at level 1.
Increases critical strike chance by Template:Cyanize and increases critical strike damage by Template:Cyanize.


Unforgiving

Unforgiving.jpg

Unforgiving is enabled at level 1.
Fury does not degenerate any longer. Also, the Barbarian gains Template:Cyanize Fury every 5 seconds.


Iron Skin

IronSkin.jpg

Iron Skin is enabled at level 10.
Increases armor by Template:Cyanize.


Pound of Flesh

PoundFlesh.jpg

Pound of Flesh is enabled at level 10.
Increases the chance to find health globes by Template:Cyanize and healing done by these is increased by Template:Cyanize.


Intimidation

Intimidation.jpg

Intimidation is enabled at level 13.
Increases damage dealt by Template:Cyanize and reduces repair costs by Template:Cyanize.


Cruelty

Cruelty.jpg

Cruelty is enabled at level 15.
Unknown. (Currently shares a description with Bloodthirst.)


Aggression

Aggression.jpg

Aggression is enabled at level 17.
Increases attack by Template:Cyanize.


Superior Skill

SuperiorSkill.jpg

Superior Skill is enabled at level 19.
Increases precision by Template:Cyanize.


Expert Defense

ExpertDefense.jpg

Expert Defense is enabled at level 20.
Increases defense by Template:Cyanize.


Toughness

Toughness.jpg

Toughness is enabled at level 23.
Increases vitality by Template:Cyanize.


Weak Spot

WeakSpot.jpg

Weak Spot is enabled at level 25.
Increases critical strike damage by Template:Cyanize.


Superstition

Superstition.jpg

Superstition is enabled at level 26.
Reduces non-physical damage taken by Template:Cyanize.


Slaughter

Slaughter.jpg

Slaughter is enabled at level 28.
Unknown. (Currently shares a description with Berserker Rage.)


Bad Temper

BadTemper.jpg

Bad Temper is enabled at level 31.
Increases Fury generation by Template:Cyanize.


Frenzied Attacks

FrenziedAttack.jpg

Frenzied Attacks is enabled at level 31.
When wielding two weapons, the character has Template:Cyanize increased critical strike chance and Template:Cyanize increased critical strike damage.


Insane Courage

InsaneCourage.jpg

Insane Courage is enabled at level 31.
When the Barbarian has under Template:Cyanize health, damage taken is reduced by Template:Cyanize.


Second Wind

SecondWind.jpg

Second Wind is enabled at level 31.
Regenerates Template:Cyanize health per minute.


Shield of Iron

ShieldIron.jpg

Shield of Iron is enabled at level 31.
Increases the chance to block attacks with a shield by Template:Cyanize.


Tough As Nails

Beta-d3icon.png

Tough As Nails is enabled at level ??.
Increases armor by Template:Cyanize, among other things.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. The list of Barbarian passives as seen at the press event was obviously still in development. There were several issues: Pound of Flesh was listed twice, Cruelty had the same description and icon as Bloodthirst, Slaughter had the same description and icon as Berserker Rage, and 6 passives had no level requirements, possibly so beta players could try them out right from the beginning. Also, the list of Barbarian passives was noticeably longer than that of the other classes, and will no doubt be shortened.

Just a few days later, the passive Tough As Nails was announced, which seems to be designed to replace Iron Skin and another passive.


References