Mana
Mana is the magical energy used by characters in the Diablo games to cast spells or use skills.
In Diablo III it is specifically the resource of the Witch Doctor. The other classes all have their own unique resources.
Witch Doctor Skills and Passives
Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the Witch Doctor Skills and Witch Doctor Passives.
- Restored by:
- Regeneration over time (can be boosted by items, skills, and passives).
- Spent by:
- Using abilities with Mana cost.
- Some enemies may drain Mana with their attacks.
- Mana related Witch Doctor Passives:
- Spiritual Attunement: Increases maximum Mana and its regeneration.
- Gruesome Feast: Gain Mana from Health Globes.
- Blood Ritual: A small percentage of Mana costs are paid with Life.
- Pierce the Veil: Mana costs are increases but also deal more damage.
- Rush of Essence: Spirit Spells return their Mana cost over time.
- Vision Quest: Mana regeneration is increased when 4 or more skills are on cooldown.
- Grave Injustice: Gain Mana with each enemy killed.
Development
All of the characters have used mana as a placeholder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III.
Lore
Mana is what the primal arcane magical force that pervades Sanctuary is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.
References
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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