Monk passives

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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Monk Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Name Level Description

<skill class="Monk">Fleet Footed</skill> <skill class="Monk">Resolve</skill> <skill class="Monk">Exalted Soul</skill> <skill class="Monk">Transcendence</skill> <skill class="Monk">Chant of Resonance</skill> <skill class="Monk">Seize the Initiative</skill> <skill class="Monk">The Guardian's Path</skill> <skill class="Monk">Sixth Sense</skill> <skill class="Monk">Pacifism</skill> <skill class="Monk">Beacon of Ytar</skill> <skill class="Monk">Guiding Light</skill> <skill class="Monk">One With Everything</skill> <skill class="Monk">Combination Strike</skill> <skill class="Monk">Near Death Experience</skill>


Development

  • See the Monk skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Monk passives shown at the press event is likely still in development and may change before game release.


References