Galvanizing Ward
Galvanizing Ward is a Wizard passive skill unlocked at Level 40, which increases the duration of Armor spells and grants Life regeneration.
Description
Skill | Unlocked | Description |
---|
{{{icon}}} | [[{{{name}}}]] See: Armor spell |
40 | {{{desc}}} |
"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained." —Excerpt from Grand Master Clavaught's Lecture on Synergistic Effects in Esoteric Arcane Spheres
Synergies
No synergies with any active skills or other Wizard passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive. For Beta Patch 13, it became a level 24 skill, and when passives were reorganized for Beta Patch 14, Galvanizing Ward was moved up to level 40 and nerfed heavily: Life gain dropped from 889.68 to 310.097 per second.
References
- HardRock's Wizard Passive Skills -- IncGamers 6th Sep 2011
- Wizard Passive Skills -- Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|