Caltrops

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IconCaltrops.png

Caltrops is a Discipline Demon Hunter skill unlocked at Level 2. The Demon Hunter lays a trap of caltrops on the ground that activates when an enemy approaches, slowing all nearby enemies.




Caltrops in action


Skill Effects

The following is a very quick list. See the Caltrops rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconCaltrops.png Caltrops
Discipline
(Level 3)

[e]

Cost: 8 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 6 seconds.

IconAlabaster.png
Bait the Trap

[e]

Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.

IconCrimson.png
Jagged Spikes

[e]

Enemies in the area also take 110% weapon damage per second.

IconGolden.png
Carved Stakes

[e]

Reduce the cost to 4.5 Discipline.

IconIndigo.png
Hooked Spines

[e]

Increase the slow amount to 79%.

IconObsidian.png
Torturous Ground

[e]

When the trap is sprung, all enemies in the area are immobilized for 6 seconds.

Note: Information is based on a level 60 character and rank 7 runestones.


Synergies

The following Demon Hunter passives provide a benefit to Caltrops, runed or not:

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Development

Caltrops was first seen at the July 2011 Press Event, where it was a level 1 skill. Unfortunately, no information about the skill's function was available.


Media

Caltrops can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References