Galvanizing Ward

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IconGalvanizingWard.png

Galvanizing Ward is a passive skill unlocked for the Wizard at Level 23, which increases the duration of Armor Spells and grants Life.




Lore

"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained." - Excerpt from Grand Master Zaven's Lecture on Synergistic Effects in Esoteric Arcane Spheres


Design

Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 3 Life per second.
The following skills are improved:
Energy Armor
Ice Armor
Storm Armor

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive.


References