Toughness
Toughness is a passive skill available to the Demon Hunter and the Witch Doctor. It increases vitality.
Lore
'These are dangerous times, I have the scars to prove it.' - Warmaster Karja
Design
Increases vitality by 20%.
It is presumed this increases all the vitality bonuses from equipment as well, but the details are not yet known.
Level Requirement
- Demon Hunter: level 12
- Witch Doctor: level 12
Synergies
No synergies with any active skills or other passive skills are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Toughness was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.
- Toughness (trait) - As a trait.
See the traits page for more details on previous versions of this and many other passive skills.
References
- JudgeHype.com BlizzCon 2010 Coverage - The Barbarian (Translated by Zediono)
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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