Wall of Zombies

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Wall of Zombies is a Physical Realm Witch Doctor skill unlocked at level 27. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.

This is a signature skill of the Witch Doctor.



Background

Wall of Zombies in action

The Witch Doctor calls upon the undead to prevent the enemy from reaching him.


Skillrune Effects

The following is a very quick list. See the Wall of Zombies rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="WitchDoctor">Wall of Zombies</skill>


Skill Design

Zombie wall killing Skeletons.

This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.

As there is no player collision at all in Diablo III, this skill does not block[1] the Witch Doctor or other players or their miniosn or pets from moving right through it. This prevents using the skill for griefing, but seems a little lacking in realism, to many players.


Synergies


Development

Wall of Zombies was first introduced in the WWI 2008 gameplay video when Diablo III premiered. Back then, it was in the Voodoo Skill Tree, then moved to the Zombie Skill Tree, before skill trees were removed for the game. It was a Tier 5 skill until skill tiers were removed for the July 2011 Press Event, and Wall of Zombies became a level 27 skill.

The tower falls.
A second tower takes form.


Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Wall of Zombies and other Witch Doctor skills.


Media

Wall of Zombies can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References