Bloodthirst

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IconBloodthirst.png

Bloodthirst is a Barbarian passive skill unlocked at Level 10, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional leech-skill.




Background

Bloodthirst is a simple skill, if you were to look at it through the WarCraft II (or DotA) perspective, you would understand this skill as a 10% lifesteal. In Diablo II most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian less worried about health during battles, and should probably be taken as soon as possible if the player wishing to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.


Description

"Compassion is weakness. To press the advantage when an opponent calls for mercy is the way of true power." - Halaberd the Conqueror


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Skill Synergies

The following Barbarian skills deal damage and will grant life to the Barbarian when Bloodthirst is active:

Icon Skill Description
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Primary
1 {{{desc}}}
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Secondary
2 {{{desc}}}

<skill class="Barbarian">Cleave</skill>

IconLeap.png Leap Attack
Fury Generator
Movement (Level 6)

[e]

Generate: 15 Fury
Cooldown: 10 seconds

Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy.

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Tactics
14 {{{desc}}}

<skill class="Barbarian">Ground Stomp</skill> <skill class="Barbarian">Rend</skill>

{{{icon}}} [[{{{name}}}]]
Primary
11 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Might
13 {{{desc}}}
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Might
21 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Might
26 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Secondary
12 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Rage
19 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Might
9 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Secondary
20 {{{desc}}}


Rune Effect Synergies

In addition, the following Barbarian skills have rune effects that deal damage and will also benefit from Bloodthirst:

Icon Skill Description
{{{icon}}} [[{{{name}}}]]
Tactics
Shout
22 {{{desc}}}
IconAlabaster.png
Bloodshed

[e]

While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies.


{{{icon}}} [[{{{name}}}]]
Defensive
22 {{{desc}}}
IconCrimson.png
Contempt for Weakness

[e]

Reflects 65% of ignored damage back at the enemy.

IconGolden.png
Bravado

[e]

Knocks back all enemies within 28 yards when triggered, and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies.


{{{icon}}} [[{{{name}}}]]
Defensive
16 {{{desc}}}
IconObsidian.png
Run Like the Wind

[e]

Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage.

IconAlabaster.png
Gangway

[e]

Slams through enemies, knocking them back and inflicting 200% weapon damage.

<skill class="Barbarian">Wrath of the Berserker</skill></noinclude>

IconIndigo.png
Arreat's Wail

[e]

Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them.

IconAlabaster.png
Slaughter

[e]

Killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a trait. It is the same skill, but the stats may have been tweaked slightly.

For the July 2011 Press Event, it had a listed level as 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.


References