Barbarian

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The Barbarian is a melee-oriented class with great physical powers, and uses fury instead of mana as a resource pool. See a full listing of the Barbarian's skills.

The Barbarian was the first playable class revealed for Diablo III and was announced in June 2008 at Blizzard's World Wide Invitational in Paris, where they also officially announced the development of Diablo III.

The class also exists for Diablo II and Diablo I:

Barbarian can also refer to the ancient people:


Diablo III Class
Barbarians.jpg
The Barbarian
Skills: Barbarian Skills
Passives: Barbarian Passives
Resource: Fury
Common builds:
Unknown.
Background
Origin: Bastion's Keep, Mount Arreat
Affiliation: Children of Bul-Kathos
Friends: Druids (distrust)
Foes: None known

Class Design

The Diablo III Barbarian is an evolutionary improvement on the Diablo II Barbarian. He (or she) retains some of the same skills, such as Whirlwind and Leap Attack, but has a variety of new skills to unleash on her enemies. One of the features of the class is also Fury, which is an alternative resource to mana for Barbarians. Instead of a globe of energy that needs refilling, it's a meter of the pure anger the Barbarian feels in combat, slowly building up as she deals or receives damage. Fury allows her to pull off extraordinary feats with skills that require Fury.

He (or she) is bigger and better. There's a great emphasis on power and destruction; on wanting every movement to look massive and devastating. It's a violent, crushing style, and she exudes power and devastation with her every movement. The D3 Team spoke about the character concept during the WWI 2008 panel titled Denizens of Diablo.

Male Barbarian.
This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his armor has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard.
With the Barbarian, we had to updating a classic. The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.

It's also an interesting concept to have the same character return in D3, as a grizzled veteran of countless conflicts, as a grown man who defeated the three Prime Evils twenty years ago... and who starts off D3 at level 1, without the ability to do much more than swing an axe.


Why Repeat the Character?

The Barbarian was not intended to come over from Diablo II originally. A character with similar appearance and skills was planned, but everyone in the dev team started calling it Barbarian, and so they decided to call it that. Jay Wilson quote: [1]


The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian.

One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the necromancer, he's my favourite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.

Jay did not disclose what the original name was.


Barbarian Active Skills

During early development, the Barbarian's passive and active skills were divided into three skill trees: Battlemaster, Berserker, and Juggernaut. The skills and skill tree systems were entirely revised in 2010, and the active skills were arranged into one large list. At BlizzCon 2010 in October Blizzard revealed the new skill system, with all passive skills moved to traits. However, At the July 2011 Press Event, it was revealed that traits had been changed back to passive skills.

The following is a very quick list. See the Barbarian skills page for a more thorough summary, or any of the individual skills pages for full information.

  • Bash - Melee attack with bonus damage and a chance of knockback.
  • Ground Stomp - Stomps on the ground, stunning all nearby enemies.
  • Hammer of the Ancients - A melee attack in which the Barbarian smashes a giant yellow hammer down for +damage and +critical hit chance.
  • Battle Rage - A buff that increases damage and critical hit frequency for a short duration.
  • Ignore Pain - A shout that reduces all damage taken, as well as granting immunity to root, snare and stun effects for a short duration.


  • Cleave - The Barbarian swings at multiple targets at once, dealing bonus damage to all targets in front of him.
  • Leap Attack - The Barbarian leaps very quickly over a considerable distance, dealing +weapon damage to all enemies in the radius where he lands.
  • Weapon Throw - The Barbarian hurls his melee weapon at his foes for +damage and slows target.
  • Rend - A melee attack that strikes all enemies within range for +damage.
  • Threatening Shout - A shout that buffs the Barbarian, reducing damage done by enemies within the radius for a short duration.


  • Frenzy - A melee attack that increases the damage and attack rate with each hit.
  • Revenge - A melee attack, activated when the Barbarian is hit. Deals +weapon damage and regains health for a % of the damage dealt.
  • War Cry - A shout that produces Fury, and increases the armor of the Barbarian and all nearby party members for a short duration.
  • Furious Charge - The Barbarian charges across most of the screen at high speed, dealing damage to all enemies in his path.
  • Seismic Slam - A ranged attack that sends a wave of force out from the Barbarian, causing damage and knockback.


  • Ancient Spear - A ranged attack that hurls a spear, skewering enemies and hauling them into melee range. Slows target for a short time.
  • Whirlwind - The Barbarian swirls in a cyclone, delivering multiple attacks to everything in his path.
  • Sprint - Grants a substantial movement speed boost for a short duration.
  • Earthquake - Shakes the earth violently, causing massive damage to all nearby enemies.


  • Call of the Ancients - Summons Talic, Korlic, and Madawc for a short duration. They fight with the Barbarian for the duration, using weapon skills in their attacks.
  • Wrath of the Berserker - A buff that grants higher Critical Hit, Attack Speed, Dodge Chance, and Movement Speed for a short duration. Also breaks monster immunities, turning them into resistances.


Barbarian Passive Skills

This is a very quick listing. See the Barbarian skills article for more details, or click on any of the individual passive skills for full stats and info.







Barbarian Traits

Many traits were preserved as passive skills, but a lot them were dropped. See the Barbarian traits page for full info on what the traits system looked like.


Background

Lead by Bul-Kathos, the tribes called "barbarians" by the people of the Western Kingdoms united and took upon themselves a sacred duty to protect Mount Arreat and its mystical secrets, until it was destroyed. They call themselves the Children of Bul-Kathos.

The Children of Bul-Kathos developed a kinship with the land over the years, and learned to harness the primal energies in nature to enhance their own substantial physical prowess, popularly referred to as "fury". They also developed a spiritual strength that far surpasses most of the living and dead creatures found throughout Sanctuary. Ancient spirits even guarded the very gates to the Worldstone Keep.

A number of Barbarians started roving the lands outside the Steppes, prepared for war and seeking information regarding the activities of the Prime Evils. During the concluding events of Diablo II: Lord of Destruction, the characters defeated Baal, only to learn from Tyrael that the Worldstone had been corrupted and would have to be destroyed. The destruction of the Worldstone caused a shockwave so powerful it blasted Mount Arreat to rubble, destroying the remainder of Baal's army in the process, thus saving the Barbarian lands from its invasion. However the Barbarians found their sacred Mt. Arreat laid to complete waste, and the duty that had been theirs for generations was therefore broken.

Arreat Crater

Twenty years later, when Diablo III takes place, the Barbarian lands are largely deserted, and the only remains of Mount Arreat, formerly the symbol of the lands and the source of the Barbarians' spiritual strength, is a huge crater.

More than the physical damage, the events detailed in Act Five of Diablo II devastated the Barbarian culture. The Barbarians gained their identity and cultural pride from protecting the Worldstone within Mount Arreat. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of Sanctuary and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.

Abd al-Hazir visited the Barbarian lands and wrote about his experiences and observation in the 25th entry of his writings. It sets the stage for the story we will learn when playing the game.

The Barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.
If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?


Male Barbarian's Backstory

Barbarian story changes?

The male Barbarian was initially-planned as a returning character. Literally, the D3 barbarian was the same individual as the D2 barbarian, returning to fight evil twenty years later. This story innovation was brought into doubt in November 2010, as Bashiok reported.[2]

There were talks shortly after BlizzCon about this and I believe the idea to give the male barbarian a unique story as compared to the female gender is now in question. It’s very likely to be simplified, the male barbarian would not be unique, and would no longer be spelled out as the barbarian from Diablo II.

This information has not been further updated, and no more details were shared about why the developers would want to make this change. It would clearly save them a lot of work writing different dialogues for the male and female Barbarians, but the male Barb would differ from everyone else also. He would have memories of battling Mephisto, Diablo, and Baal. He's ventured to the Burning Hells. He's met Deckard Cain and Tyrael. He knows why and how the Worldstone was destroyed, etc.

Though little is known about the story of Diablo III, it's clear that a lot of those past events will be referenced in the game, and various NPCs, monsters, and other characters will return. Besides being a lot of work to write different dialogues for the male Barbarian in all those instances, it's possible that some of the game's plot twists and turns wouldn't work. Events might simply not make sense for the male Barbarian, since he would/should have so much more information than the other 9 gender/class individuals. This, more than inconvenience/extra work, might be the motivation behind Blizzard's apparent decision to retcon the male Barbarian him into another noob.


Female Barbarian's BackStory

Female Barbarian.

Nothing is known about the female Barbarian's in-game character/plot story. She appears to be much younger than the male; from the images we've seen she seems to be somewhere in the same age range as most of the other heroes. Thus her character would have no foreknowledge of events from twenty years ago, and would be discovering events as they unfolded, like all of the other characters. (Save the male Barbarian, potentially.)


Development

The Barbarian was unveiled as the first ever Diablo III class at WWI 2008 in Paris, and has gone through a number of small changes since then. Some skills have changed name since the reveal, and the skill tree has changed drastically from the BlizzCon 2008 demo in October until May 2009. See more on the Berserker Skill Tree.


Character Model Evolution

The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive "new faces" during development. This was confirmed by a new female Barbarian image released in October 2010, and accompanying comments by Bashiok. [3]

Bashiok: Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.

The female Barbarian's face was prettified a bit, made less square and hard, between the early in-game character model and the more refined one produced later in development.

Female Barbarian facial evolution.


Character Biography

The Barbarian is the only class to return from Diablo II. The initial character story was that the male Barbarian was the same individual from Diablo II. Twenty years later he'd be called back to the war, as the demonic invasion commenced. This plot twist has been reconsidered, and as of November 2010 it sounds like it might be written out of the game. To the dismay of most fans.

That aside, the plot situation of the Barbarians in Diablo III is that they are out to avenge the destruction of their homeland. When Mount Arreat was destroyed along with the Worldstone, it tore the spiritual heart out of the Barbarians lands, and the surviving Barbarians are now wanderers and nomads, untethered and rootless after the desecration of their homeland. This element of the character is hinted at in the official character lore.


Official Lore

As related in entry #25 in the writings of Abd al-Hazir.

In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.



Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.

What truly happened here? Where are those majestic warriors of old?

Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.

If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



Resources


References