Serenity

ADVERTISEMENT
From Diablo Wiki
Revision as of 05:59, 8 September 2011 by MrFrye (talk | contribs) (fixed/added links)
Jump to: navigation, search
IconSerenity.jpg

Serenity is a Monk skill enabled at level 18. The Monk summons a holy shield to protect himself from damage.




Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Serenity
Used by: Monk
Enabled at: Clvl 18
Skill Description
The Monk is enveloped in a protective shield that intercepts all incoming damage for X seconds and grants immunity to all control impairing effects. Cost: X Spirit. Cooldown: X seconds.
Type: Self Buff
Resource Use: Costs Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Monk expends spirit energy to summon a holy shield which protects the caster from incoming damage.


Skill Design

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill list.


Skill Rank Table

  • Rank 1:The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.


Synergies


Skill Rune Effects

  • No rune effects for Serenity are known.


Development

Serenity was first revealed at BlizzCon 2010. It is the renamed and updated version of the skill Impenetrable Defense.

Skill tiers were removed for the July 2011 Press Event, and Serenity became a level 18 skill.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References